12-20-2019 10:35 AM
12-20-2019 10:38 AM
12-20-2019 11:00 AM
12-20-2019 11:13 AM
12-20-2019 03:26 PM
12-21-2019 03:58 AM
12-21-2019 07:26 AM
Maddy25 said:
i have the same problem as Hanabear, it wants to switch back to controllers but i dont see my hands in the demo then of course ...
edit: ok i just found out why: you simply need to click the OvrCameraRig in the Hirarchy and there is "Hand Tracking Support"
change it to "controllers and hands"
(and of course the handtracking of the Quest must be active)
12-22-2019 03:12 AM
12-22-2019 02:44 PM
12-24-2019 08:25 AM
wlewis55 said:
I was able to get it to run without error on MacOS by doing what Maddy25 suggested; look in OvrCameraRig and change the "Hand Tracking Support" option to "controllers and hands". Messing with the AndroidManfiest.xml file always causes errors for me
If you want to use more than just your index finger to interact with the buttons, click on InteractableToolsSDKDriver in the hierarchy, change the sizes of the Left Hand Tools and Right Hand Tools arrays to 6, and add the other FingerTipPokeTool prefabs from the folder: Assets>Oculus>SampleFramework>Core>HandsInteraction>Prefabs
If anyone can figure out how out how to find/use the transform of the hands (I'm looking for a centralized location on each hand) that would be greatly appreciated