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Hand Tracking on Oculus Quest 2 using Windows Unity Build (with Oculus Link)

AICAM
Honored Guest
Hi,

I have checked Oculus is allowing to use their hand tracking system using Oculus Link only in Unity Editor, but I would like to ask if it is possible to use the hands tracking system on Windows Unity Build. Is it possible to this currently? Is it possible to do this in a previous version of Oculus Integration? There is any chance for me to use this hands tracking system on a Windows Unity Build?

Thanks!

Best regards.
5 REPLIES 5

kav002
Honored Guest
I'm also wondering this- its surely possible considering you can use hand tracking in Unity editor.. let me know if you have any luck with this!

Festina_Lente
Honored Guest
I also need to get hand tracking to windows build. Please let me know if you make any progress.

dev_cm
Explorer
Hey,
I did not try this one but it looks quite promising regarding the ReadMe file: 

github.com --> handzlikchris --> Unity.QuestRemoteHandTracking

It might be reusable for a stand-alone build as well.

P.S.: Sorry for not sharing the direct link but it is not allow in this form to do this ¯\_(ツ)_/¯

Festina_Lente
Honored Guest
Thanks for the tip. I'll look into it 🙂

OculusToy
Explorer
Any update on this?