I've tried numerous Unity versions and hand tracking seem to not work. The sample scene with the trains appears to not recognize hands at all. I have hands in the main menu tracking find and if I flip my hand over I can get the oculus menu gesture to work but nothing from Unity (Link cable or on device) seems to work. It appears that the manifest is also reporting the proper entry for hand tracking. I'm stumped.
I got my hands working with the newest update of Oculus integration and VRAPI in Unity 2020.3.19f1, however, getting the hands to grab object has been a mission impossible. If anyone has any leads on how to get it to work, I would really appreciate it. Im using OVRPlayerController with OVRHandPrefab and OVRGrabber.