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How to get controller to show up on GearVR and Oculus Go with Unity build?

davidjcalabrese
Level 3
Hi, it looks like OVRInput.GetConnectedControllers() is returning zero on the GearVR and Go when built using Unity 5.4.2f2-GVR13.  The devices have matching website-generated oculussig_ files placed under Assets\Plugins\Android\assets\ .  Is there something special that must be done to the apk separately to enable controller support, etc.?
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