Hello, I'm developing for the Oculus Quest / Rift.
Goal: When i select a gameobject with the laserpointer that comes with the oculust intergration package, it has to display the name of the selected gameobject in a ui text component.
I'm close to realising this, but i'm stuck at this moment. i've added the OVR Physics Raycaster to the OVR CameraRig and added and a collider and event trigger (Pointer Click) to the GameObject that i want to select. Also i have a script that is getting hold of the text component of the UI. It is now regonizing the gameobject.
Question: How can i get hold of the selected gameobject?