Solved! Go to Solution.
... also, does anyone know why sometimes, the compositor does no head-tracking (i.e. all layers from the compositor "move with the head", or stuck in front of your face)?
Want to understand you request better, are you asking the ability to display compositor layer when CPU is dedicating loading your scene ( no scene rendering ) ?
Thanks for the explain.
For this kind of feature, you actually can use OvrOverlay to do that.
1. you can clear your game background to black
2. make sure ovrOverlay ( compositor layer ) is rendered ( at least send into compositor once )
3 then enabling your CPU heavy work.
4. you should be able to see ovrOverlay updating with correct tracking even you background app doesn't update. Technical speaking, ovrOverlay ( compositor layer ) was send into the async timewarp, will update there all the time with 90 FPS regardless your game's FPS.
I understand this way might be not friendly enough for most developers, we are considering to provide a more specific prefab / or function to do this automatically for developers, however, so far, I can't promise the specific time frame for this feature