08-01-2022 02:34 PM
I just updated from v40 to v42 of the interaction SDK, and noticed that hover events no longer work as expected. Instead, when an object is grabbed, a hover event is triggered followed by a select event in the next frame. This prevents any custom hover logic in the interactable from actually working.
Anybody else encounter this / have a fix?
Solved! Go to Solution.
08-02-2022 09:17 AM
Evidently "Hover on Zero Strength" is a new added field on HandGrabInteractor, and is not set to true by default. Setting that field to true fixes the issue
08-02-2022 09:17 AM
Evidently "Hover on Zero Strength" is a new added field on HandGrabInteractor, and is not set to true by default. Setting that field to true fixes the issue