Hi, I've developed a game with Unity3D that uses oculus sdk to perform entitlement check. My game also uses oculus sdk's social and matchmaking api. I've successfuly published my game on oculus store and now I would like to publish it on steam, so i've send the build that passed on oculus store to the steam team so they can review it. The review result says they can't test it any further because the entitlement check fails. So is it possible to use Oculus SDK with a game published on steam?
The problem here is that the Oculus entitlement check is checking if the game was purchased from the Oculus store. That will fail, since the game was really purchased from Steam.