11-06-2018 02:21 AM
If anyone could point me in a right direction or help me with this, I would greatly appreciate it!
Thanks in advance.
11-06-2018 03:34 AM
11-06-2018 07:59 AM
11-06-2018 08:22 AM
void GetRawSensorData(
FVector & AngularAcceleration,
FVector & LinearAcceleration,
FVector & AngularVelocity,
FVector & LinearVelocity,
float & TimeInSeconds
)
Hope this helps you to find the method in the Unity OVR plugin.11-06-2018 08:25 AM
OVRPlugin.GetNodeAcceleration(OVRPlugin.Node.HandRight, OVRPlugin.Step.Render).FromFlippedZVector3f();
And a snippet from within the OVRPlugin:if (version >= OVRP_1_12_0.version)
return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).Acceleration;
if (version >= OVRP_1_8_0.version && stepId == Step.Physics)
return OVRP_1_8_0.ovrp_GetNodeAcceleration2(0, nodeId).Position;
return OVRP_0_1_3.ovrp_GetNodeAcceleration(nodeId).Position;
11-06-2018 08:26 AM
11-06-2018 08:29 AM
11-06-2018 08:31 AM
11-07-2018 12:24 AM
VR-Lab-nl said:
Guess you could do that by pressing the trigger (or measuring the axis value of the trigger?)I have a setup in which I use the trackpad/thumbpad axis value to move the picked up object forward and backward.
11-07-2018 05:06 AM
AliHammza said:
i did that by pressing the trigger, but since the go controller does not move back and forth, therefore I can not move the object in that direction either. It only moves up or down or right or left on a circle.