If anyone could point me in a right direction or help me with this, I would greatly appreciate it!
Thanks in advance.
Hope this helps you to find the method in the Unity OVR plugin.
FVector & AngularAcceleration,
FVector & LinearAcceleration,
FVector & AngularVelocity,
FVector & LinearVelocity,
float & TimeInSeconds
And a snippet from within the OVRPlugin:
if (version >= OVRP_1_12_0.version)
return OVRP_1_12_0.ovrp_GetNodePoseState(stepId, nodeId).Acceleration;
if (version >= OVRP_1_8_0.version && stepId == Step.Physics)
return OVRP_1_8_0.ovrp_GetNodeAcceleration2(0, nodeId).Position;
Guess you could do that by pressing the trigger (or measuring the axis value of the trigger?)I have a setup in which I use the trackpad/thumbpad axis value to move the picked up object forward and backward.
i did that by pressing the trigger, but since the go controller does not move back and forth, therefore I can not move the object in that direction either. It only moves up or down or right or left on a circle.