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OVRPlayerController is offset from camera rig

callan.a.brown
Honored Guest

Please, let me know if there is simply a completely different way to do smooth locomotion these days, but anyway...

 

Using v41, if I import a sample rig, then add OVRPlayerController, it works except it is not following the HMD. So my collision capsule stays in the center of my guardian basically. I see various references to this in a few other threads but nothing for the past two years or so. 

 

How do you use OVRPlayerController correctly? Do you still need the Camera Character Constraint script added?

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