Designer learning development here, need some help navigating Unity for an Oculus Go project.
I couldn't find an answer in forums so apologies if redundant.
I have an environment built out with a rectangle/viewing screen floating in the environment. I'm trying to make it so I can use the Oculus Go trigger to pause and play a video on the floating rectangle/screen. I'm not familiar enough with the video player component or Oculus Go input to figure this out. I've spent a bunch of time on Youtube and trying to find any specific documentation and just haven't cracked it yet.
Any and all tips or direction is super welcome, thank you!