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Oculus Quest + OpenVR: Floor offset?

Level 3
I'm using Unity and OpenVR to develop a project on Oculus Quest. Wondering if there is a way to get the floor offset working. When I'm testing in the Unity editor (with a Vive), it automatically tracks with the proper floor offset, but when I move to a build on the Quest, the head tracking appears to be on the floor. The Quest guardian is properly set up so it knows where the floor actually is. Any solution for this?