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Oculus Quest controller angular velocity is inverted and incorrect (Unity 2018.4.14)

al1gn
Honored Guest
Hello!

As the title says, I'm running into issues with OVRGrabber script in Unity 2018.4.14. On the Rift S, everything works as expected. On the Oculus Quest, all of the thrown grabbable objects spin backwards from the way they are thrown. This is due to the angular velocity component on OVRGrabber.GrabEnd() being inverted for some reason on the Quest. Has anyone run into this issue?
1 REPLY 1

al1gn
Honored Guest
Seems to be related to a bug: #1781303415399021