I'm developing an app for Rift and Quest. Works great on Quest, but on the Rift when I hit the Oculus button and select "Quit App" the HMD goes to the menu, but the app continues to run in the background with full tracking, everything. I have to switch to the PC and ALT+F4 to close it. Is there a callback I have to implement to manually handle this situation?
For reference, this is a build that has been uploaded to the dashboard and downloaded through a BETA channel.
Unity 2019.4.3f1, using Oculus XR Plugin (not full integration)