Hi has there been any progress on this sample? Also I can't seem to find any documentation on touch controllers interacting with Unity's UI system? Can anyone provide some links other than the Gaze input sample?
This is really easy to change if you take Oculus's supplied code for a Input Module, all you have to do is change the Transforms from referencing the main camera or in this case Center Eye Camera to your Touch controller. So the Raycast comes from your controller model instead of the Camera.