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Oculus Utilities for Unity 5 0.1.2.0-beta Released

cybereality
Grand Champion
0.1.2.0-beta is out. See release note for details.

Oculus Utilities for Unity 5:
https://developer.oculus.com/downloads/ ... r_Unity_5/

Oculus Utilities for Unity 5 SDK Examples:
https://developer.oculus.com/downloads/ ... _Examples/
28 REPLIES 28

bteitler
Honored Guest
Fixed handedness of reported velocity and acceleration values.

Is this a backwards compatibility breaking change or an internal fix? For example is the value of

OVRManager.display.acceleration
now different? If so, you may want to bold this as it may break people's code in subtle ways they may not immediately notice.

suppenhuhn
Explorer
HI,

when trying i.e. the menu-sample, i got following error:

ArgumentException: Input Button Desktop_Button Y is not setup.
To change the input settings use: Edit -> Project Settings -> Input
SceneTransition.Update () (at Assets/Scripts/SceneTransition.cs:39)

ArgumentException: Input Button RightShoulder is not setup.
To change the input settings use: Edit -> Project Settings -> Input
Crosshair3D.LateUpdate () (at Assets/Scripts/Crosshair3D.cs:75)



It shows up in the console for a few seconds on every update and than it crashes. ( unity 5.2.12 )

ezRocket
Explorer
Does this have the recenter back in?

cybereality
Grand Champion
Recenter has been in there:

http://docs.unity3d.com/ScriptReference ... enter.html

ezRocket
Explorer
"cybereality" wrote:
Recenter has been in there:

http://docs.unity3d.com/ScriptReference ... enter.html


I've been using display.RecenterPose for now. Was wondering why there wasn't a default input for recentering in any of the prefabs.

cybereality
Grand Champion
@suppenhuhn: I am not seeing those errors on my end. Can you give me step by step instructions on how to reproduce the problem? Also there is an "InputManager.asset" file in the ProjectSettings folder of the Utilities zip file. Maybe try copying that into the project.

MikeF
Trustee
I'm not getting any player movement with the gamepad on this update. Just tried a fresh project with all the project settings copied over and still no movement on the player controller. Any ideas?

cybereality
Grand Champion
@MikeF: Can you see if there are any errors in the console?

suppenhuhn
Explorer
"cybereality" wrote:
@suppenhuhn: I am not seeing those errors on my end. Can you give me step by step instructions on how to reproduce the problem? Also there is an "InputManager.asset" file in the ProjectSettings folder of the Utilities zip file. Maybe try copying that into the project.

Hi,

step by step is:
I created a new empty project and then i imported the SDK examble package, that's all i did.

When copying & overwrite it into the existing "Project Settings" folder and then start unity again -> most errors are fixed BUT with the multi-camera sample I still got the massage:

ArgumentException: Input Button RightShoulder is not setup.

I don't use a gamepad ... keyboard + mouse only.