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Oculus Utilities for Unity 5 0.1.2.0-beta Released

cybereality
Level 15
0.1.2.0-beta is out. See release note for details.

Oculus Utilities for Unity 5:
https://developer.oculus.com/downloads/ ... r_Unity_5/

Oculus Utilities for Unity 5 SDK Examples:
https://developer.oculus.com/downloads/ ... _Examples/
28 REPLIES 28

bteitler
Level 2
Fixed handedness of reported velocity and acceleration values.

Is this a backwards compatibility breaking change or an internal fix? For example is the value of

OVRManager.display.acceleration
now different? If so, you may want to bold this as it may break people's code in subtle ways they may not immediately notice.

suppenhuhn
Level 3
HI,

when trying i.e. the menu-sample, i got following error:

ArgumentException: Input Button Desktop_Button Y is not setup.
To change the input settings use: Edit -> Project Settings -> Input
SceneTransition.Update () (at Assets/Scripts/SceneTransition.cs:39)

ArgumentException: Input Button RightShoulder is not setup.
To change the input settings use: Edit -> Project Settings -> Input
Crosshair3D.LateUpdate () (at Assets/Scripts/Crosshair3D.cs:75)



It shows up in the console for a few seconds on every update and than it crashes. ( unity 5.2.12 )

ezRocket
Level 3
Does this have the recenter back in?

cybereality
Level 15
Recenter has been in there:

http://docs.unity3d.com/ScriptReference ... enter.html

ezRocket
Level 3
"cybereality" wrote:
Recenter has been in there:

http://docs.unity3d.com/ScriptReference ... enter.html


I've been using display.RecenterPose for now. Was wondering why there wasn't a default input for recentering in any of the prefabs.

cybereality
Level 15
@suppenhuhn: I am not seeing those errors on my end. Can you give me step by step instructions on how to reproduce the problem? Also there is an "InputManager.asset" file in the ProjectSettings folder of the Utilities zip file. Maybe try copying that into the project.

MikeF
Level 10
I'm not getting any player movement with the gamepad on this update. Just tried a fresh project with all the project settings copied over and still no movement on the player controller. Any ideas?

cybereality
Level 15
@MikeF: Can you see if there are any errors in the console?

suppenhuhn
Level 3
"cybereality" wrote:
@suppenhuhn: I am not seeing those errors on my end. Can you give me step by step instructions on how to reproduce the problem? Also there is an "InputManager.asset" file in the ProjectSettings folder of the Utilities zip file. Maybe try copying that into the project.

Hi,

step by step is:
I created a new empty project and then i imported the SDK examble package, that's all i did.

When copying & overwrite it into the existing "Project Settings" folder and then start unity again -> most errors are fixed BUT with the multi-camera sample I still got the massage:

ArgumentException: Input Button RightShoulder is not setup.

I don't use a gamepad ... keyboard + mouse only.