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Oculus under Unity3d: House asset move her walls away related to the camera position (Ingame view)

964t
Honored Guest
Dear Community,
I have created an scene including a modern house asset. From outside the house looks fine but if I'm inside with the camera (Oculus In-Game view) the walls and furniture will gone related to the position where I'm staying. I created a short clip to describe the problem.

https://www.youtube.com/watch?v=yCu4ACdvN6Y&t=15s

Everything looks fine in the scene view, I have the problem only if I look via the Oculus.
Maybe you can give me an hint to find out the reason?

Thanks in advance.

Sel
3 REPLIES 3

MikeF
Trustee
Looks like occlusion culling, try disabling it

964t
Honored Guest
checked out the Occlusion Culling. No effect.

964t
Honored Guest
Hi imperativity,


Everything looks fine in the scene view, I have the problem only if I look via the Oculus.
Maybe you can give me an hint to find out the reason?
So you are saying this works correctly on another VR system?


I have this problem if I look into the Oculus Rift. Not on the PC screen. I find out that the problem will gone If I disable "LOD Group" from the inspector. But this will bring down the performance. 

I'm still waiting for an response from the developer.

Sel Rider