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Poke Interactable doesn't work

FreedLOW
Honored Guest

Hi all, maybe it's bug or not, but I'm designing the movement of a spaceship and using the Poke Interactable button when the ship is moving forward, i.e. its velocity is greater than 0 (I use a rigidbody), then the button works perfectly, but when the ship's velocity changes to a negative value, i.e. reverse is triggered, then the button does not work until the speed is 0 or more than 0.

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