02-04-2022 12:36 PM
Unity 2020.3.27f1
Oculus Integration 37.0
Oculus Desktop App 37.0.0.79.109
Windows 10
Using Link Cable
CPU: i7-12700k
RAM: 32GB
GPU: Geforce GTX 1080Ti
Create New Project
Followed all instructions on: https://developer.oculus.com/documentation/unity/unity-conf-settings/
Problem:
Testing any of the new Interaction Scenes through Unity Play mode create severe "ghost trail" artifacts. Building and deploying the APK to the device works fine.
There appears to be an issue with the scenes themselves, possibly a shader or light issue? The settings I'm using are:
Rendering: None
Pixel Light Count: 1
Texture Quality: Full Res
Anisotropic Textures: Per Texture
Anti-Aliasing: 4x Multi Sampling
Soft Particles: Unchecked
Realtime Reflection Probes: Checked
Billboards Face Camera Position: Checked
Solved! Go to Solution.
02-04-2022 01:56 PM - edited 02-04-2022 01:58 PM
I resolved the issue by going to Project Settings > XR Plugin Management > Oculus, selecting the PC tab, and settings Stereo Rendering Mode to Multi Pass. Apparently Single Pass has issues now.
02-04-2022 01:56 PM - edited 02-04-2022 01:58 PM
I resolved the issue by going to Project Settings > XR Plugin Management > Oculus, selecting the PC tab, and settings Stereo Rendering Mode to Multi Pass. Apparently Single Pass has issues now.