I am looking for a way to have the audio output on in Unity even when not wearing the Oculus Rift.
Currently, if I have the headset on my head and I mirror the audio, I can hear it both on the speaker and the Rift headphone. When I take the headset off my head, the audio on the external speaker are off as well.
Is there a way to keep the speaker on?
I want to replay events that happen during a previous VR session, so the player has to take off the headset before to watch it.
I tried to disable VR in Unity (XRSettings.enabled = false;), but still, if the headset is not active (IsUserPresent=true), the audio mirroring stops and no audio is played on the speaker.
I tried both in the Unity Editor and in a build with the same result. runInBackground is set to true in Unity.
Any idea? Next, I might try to explore FMOD and see if I can force constant mirroring even when the headset is not worn.