I'm trying to set up OVRGrabber/Grabbable, but when the player grabs an object, the object is moved to where their head was but then stays in place until let go. I'm using the latest Oculus SDK. Any advice? I'm new to developing on Unity, so I'm sorry if this is a dumb question.
Hi Ben-- there's a fix for this in an upcoming release but in the meantime there's a pretty simple workaround. If you set the Parent Transform in OVRGrabber to the hand anchor, held objects should track fine.
You could also/instead try using Parent Held Object, if you don't care about the physics corner cases.