Hi, is there a more detailed documentation on how to use the "Required Assets" workflow in Unity for Oculus Quest? The docs just cover it briefly in "unity/ps-assets/" (can't post links yet unfortunately)
I want to have a large 8GB video file as "Required Asset" file and use it in the Unity Video Player.
How does this work together with the Unity AssetBundle System? How do I exclude the original video from the .apk? How do I reference the video from the "Required Asset" file in the Video Player? I first want to test this locally and not use the Oculus Store but push the .apk locally with ADB.
Hi there, did you ever figure this out? I'm trying to do something similar, decrease my build size by putting large files like videos into Required Assets.