05-07-2021 07:02 AM
Hello, I am doing a multiplayer VR game using the Oculus hand tracking system.
I face a problem that the players could only see their own hands because only one OVRcameraRig allowed being activated at each player's scene. If I active two OVRcamera in the scene, the player's camera will be locked.
But the OVRhandprefab was should be attached to the OVRcamera. I tried to remove the OVRhandprefab out, but the camera couldn't track my hand anymore.
So, how do make the players see others' hands in multiplayer VR games?
Thank you!
05-07-2021 11:23 AM
If you look at the Hand Posing Demo ( https://github.com/MephestoKhaan/HandPosing_Demo ) you'll see what they're doing is using the OVRSkeleton to puppet the transforms of an independent mesh. This is what you'd have to do for a multiuser application. It would be the independent mesh's transform(s) that would be synced on the network.