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Struggling with Quest Handtracking Development

DannyDan2468
Level 4
At the moment its really hard to get the Handtracking working in my game, because its impossible to use the hands inside the editor for debugging purposes.
I'm trying to use the Ray that comes with the Raytool which is the blue line that spawn from the hands prefab, but I dont know how to access it in my if statement for a Raycast hit in the Update function. I hope anyone can point me in the right direction.
1 REPLY 1

Quacklin
Level 4
As far as I understand it we should follow this guidelines for a flexible hands system. I really hope they will provide a sample scene like the train scene using this tools... And have the hand skeletons in the scene for easier setups. 
developer.oculus com/documentation/unity/latest/concepts/unity-handtracking/