10-07-2021 11:30 PM - edited 10-07-2021 11:30 PM
In older projects, the VR app stops working when take off the HMD (uncheck 'run in background')
window build
Unity Version : 2019.2.5f1
Oculus Integration version : Unknown (+Oculus Desktop)
Oculus Rift S
The latest version of the project is not affected by 'run in background'.
it always run in background (despite taking off the HMD)
window build
Unity Version : 2020.3.18f1
Oculus Integration version : 33.0
Oculus Rift S
Perhaps I should implement the Pause function myself? I don't know why this happens. please tell me how