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Unity _CameraDepthTexture access on Oculus GO

viteichris
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Does anyone know hot to get the Unity _CameraDepthTexture  working on Go?

I'm setting up the camera correctly (GetComponent<Camera>().depthTextureMode |= DepthTextureMode.Depth ) and everything looks good on PC / in rift, but on go the depth texture appears to be empty.
[I'm using a debugging shader to render the exact contents of the bugger to a quad to test this 🙂 )

Is there some unity setting hiding somewhere that needs to be checked to enable it?  Some other setup that needs to be done on mobile only?

Any ideas gratefully accepted 🙂


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