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Unity PlayerPrefs stored with app or Oculus framework?

mdbnet
Level 3
I noticed that with a GearVR app made in Unity, a "PlayerPrefs" setting value seems to be persistent even after deleting the app data and even after uninstalling the app. It occurs to me that this might be explained if the PlayerPrefs are stored with the Oculus framework, and not as part of the app.
1 REPLY 1

vrdaveb
Oculus Staff
It's saved in SharedPreferences. See https://docs.unity3d.com/ScriptReference/PlayerPrefs.html and https://unity3d.com/learn/tutorials/topics/scripting/persistence-saving-and-loading-data