06-21-2020 07:46 PM
08-04-2020 02:47 AM
09-29-2020 01:51 PM
09-29-2020 05:36 PM
06-08-2021 03:37 AM
I know it a bit late but someone else might come across this.
in Unity 2019 onwards if you use shader graf custom function and put
OUT = unity_StereoEyeIndex;
in as the string with an OUT as a float, it will return a 0 for the left eye and 1 for the right.
03-16-2022 10:26 AM
Did you figure out how to render to each eye individually? I’m also trying to achieve this and would really appreciate the guidance of someone far more experienced than I am.
06-16-2022 10:23 AM
Hi John -- I'm interested in that custom shader. My email is talyn@nilenet.com. Thanks!