01-20-2017 07:04 AM
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchInput : MonoBehaviour
{
public enum ControllerSide { Left, Right };
public ControllerSide controllerSide;
void Start()
{
HapticsClips = new OVRHapticsClip(10);
}
public void ApplyHapticFeedback(byte force)
{
HapticsClips.Reset();
HapticsClips.WriteSample(converted);
if (controllerSide == ControllerSide.Left)
OVRHaptics.LeftChannel.Preempt(HapticsClips);
else if (controllerSide== ControllerSide.Right)
OVRHaptics.RightChannel.Preempt(HapticsClips);
}
}
01-23-2017 09:35 AM
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01-26-2017 07:03 AM