Hi. I'm not new to Unity, but very new to both VR and Oculus Quest.
I've tried various "setup guides" from the developer help sections on oculus developer site. Mostly I just crash Unity, or don't understand how to use any of the intergrations, or they complain messages about needing XR this or that (it's all greek to me) OR even better they tell me NOT to use X or Y with them even when the guide says to install them into Unity. There are too many ways to interpret "installing X", and no screenshots to guide me on what it's supposed to look like.
What is the idiot proof way to go from a blank scene and unity project, to something that I can drop into my headset and look around with controller tracking? (In other words, the bare bones classic "empty scene but works" setup.) I gather the quest uses apk files to install applications, I have side loading setup from a player standpoint with some sidequest apps to play, but I can't seem to understand how to get the headset working INSIDE Unity, or how to get my own unity stuff to play on the headset.
Having 0 experience with the tools, I don't know if things like the Play button are supposed to be working, or if the oculus link software needs to be running, basically I don't know anything. A lot of the guides say to "install X" but don't explain or show what is supposed to be happening. I'm completely lost where to begin getting this working, or if it's supposed to be working with my setup at all.
I am on a Aspire V17 Nitro Black Edition Laptop, with usb 3.0, a link cable, a Quest headset and controllers, and a NVIDIA GTX 960m graphics card. The default Oculus software of course says my card is too far behind to play any games over link and won't set that up properly. I'm ignoring that since I am trying to develop things using Unity anyway, and am well aware that my computer is on the bleeding edge of "barely supported". It's all I have to work with though.