Unity VR Development
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ERROR_SPS_ACCESS_DENIED

When I was using the OVRSceneManager, I was unable to use spatial data. Looking at the log, I found this error:SP:AP:AnchorPersistenceRuntimeIpcServer: RPC not allowed for queryAvailableAnchorsSMV2 due to AnchorResultCode::ERROR_SPS_ACCESS_DENIED(-11...

Building blocks crash

Hi,I'm trying to use Building blocks, but it crash when I add Controller tracking.Environment;Unity 2022.3.14f1 LT. + Meta XR Core 60.0 + MacBook pro Max M3 SOnoma 14.1.2 I add the camera rig and click the select block in scene, and works,I add the C...

Troubles recovering products from store (IAP)

Im trying to get all the bundles from the store to check the dlc im trying to buy, but when I call the Platform.AssetFile.GetList (as it says in the documentation: https://developer.oculus.com/documentation/unity/ps-iap/#integrate) I only receive all...

Question about Spatial Anchor saving

Hello Everyone, I am currently trying to work with shared spatial anchors, and what i wanted to do is basically understand, when i save a spatial anchor by saving it's Uuid, what information am i actually storing? If i were to provide another device ...

Esimple by Honored Guest
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  • 3 replies
  • 0 kudos

Liquid Particle

Does anyone know how to create a liquid particle wherein it's inside the bottle when the bottle is shattered onto the ground, the liquid particle will flow into the ground as well. Thank you in advance!

Meta XR Simulator wont stay Active

When I open my Unity project and set Meta XR Simulator to Active, and enter play mode, the Simulator works. But once I end play mode, the Simulator will never launch again until I quit and restart the project. I'm using Unity 2022.3.21f1 and Meta XR ...

Confused about where to start

Hi, i am starting with dev with Quest and Unity and i am really confused about what SDK to use. I found old SDK is deprecated and i should use Meta XR All-in-One SDK (from https://developer.oculus.com/documentation/unity/unity-gs-overview/). When i w...

Spatial Anchors issues and "tutorial"

So I've been testing spatial anchors for a few days and I wanted to make a post to share my progress with the community. There is a little "tutorial" in the end of the post for those who wants to implement the Sharing Spatial Anchor feature.So far I'...

casss.png cas2.png cas3.png cas4.png
Shavier by Protege
  • 8083 Views
  • 16 replies
  • 5 kudos

Meta Avatars SDK mostly broken?

Has anybody gotten Meta Avatars working in Unity? For me it seems to be largely not working. The SDK documentation mentions creating an app ID but doesn't say anything about what to do with it; once I figured out where to enter it, and created a new ...

Kendel8 by Explorer
  • 2958 Views
  • 7 replies
  • 2 kudos

Resolved! How to setup colliders for Scene API / room model?

Hi there,I'm trying to enhance my passthrough app to be room aware, but having issues setting up the colliders. So far I've used Building Blocks with Meta API v60 and Unity 2023.2 and everything else is working fine - room scanning, seeing the walls ...

Screen Shot 2024-03-16 at 6.44.58 pm.png
longcon1 by Honored Guest
  • 112 Views
  • 1 replies
  • 0 kudos

Streaming with passthrough enabled

I've been attempting to build an app that allows people to watch a stream of what I'm seeing. Everything is good until I stream with passthrough, it ends up being all black. I've been attempting to fix this for a couple days and just can't get it wor...

TectonicH by Honored Guest
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  • 2 replies
  • 0 kudos

Swimming help on Meta Core SDK

Hey Community would like some tips on how to perform controller movement swimming with the use of velocity. I have seen the a tutorial using script but it’s not working when using the Meta XR SDK. Is there any other way possible that’s easier since i...

OVRVirtualKeyboard Spawns in wrong location

Hello,I set up the OVRVirtualKeyboard according to the documentation, but it just keeps spawning far away in a fixed location regardless of the Near/Far setting or where I am when I call ShowKeyboard().Is there something I can do to make it not broke...

Disabling menu on hand tracking

Nice feature, but should be an option, maybe even a default one... but please do not make it mandatory. If you are worried that user cannot quit the app without it (I'm guessing taking headset off might be too challenging to some users) maybe leave i...

KrisITB by Explorer
  • 1257 Views
  • 2 replies
  • 23 kudos

Meta avatar 2 multiplayer

Hello everyone. I'm trying to use the new meta avatars in multiplayer but I struggle with implementation. I tried with Photon Pun 2 and the sample scene "network loopback" but I'm unable to achieve proper networking. Has anyone achieved multiplayer w...

Resolved! Meta Avatar making FPS Drop

When I Build and Run the app in my VR Device, it shows the FPS of 72 but whenever the Avatar is loaded and spawned the FPS Drops to around 40. I have tested the app and established that whenever the Avatar is rendered by the camera, the FPS drops. Do...

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