Unity VR Development
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controllers not moving

Hello, My controllers stopped working when entering game mode. They work fine on the hub and the device is connected properly to my PC with the link cable. I'm working on Unity and can edit without issues, when I enter game mode, I can see and move m...

Error Type : FOCUS_AWARE_REQUIRED

Hello guys, I was publishing my Unity XR apk on Oculus Developer Hub, but white uploading an error pops out. It says -The focus aware manifest meta-data tag must be set with required="true". More information can be found here: https://developer.oculu...

shehran by Level 2
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  • 2 replies
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Buffer-based Haptics are broken for Quest 2

Haptic controller vibrations are a crucial tool for creating game immersion. While simple "buzzes" (a constant vibration amplitude for a specified duration) can be serviceable, modern controllers allow developers to play custom waveforms through the ...

Resolved! Head Tracking not working from Unity Build

Hello! My VR app, which I have built exactly according to the instructions here - https://developer.oculus.com/documentation/unity/unity-enable-device/ no longer supports the built-in head tracking from Oculus Integration. That is - the app builds an...

[Hand Tracking] New Oculus Start Button

Hello,With the last update 17, i've noticed that there's now the start button showing within the left hand, like the right hand do with the oculus button.I've also noticed that Waltz of The Wizards use this button to trigger a Menu Settings.My questi...

One grab rotate transformer broke

Hi, I use One Grab Rotate Transformer for joystick which give a boost to she ship and when is rotate and give boosted to ship and i ungrab joystick, after grab it again I cant rotate him anymore. What should I do?

Application.quitting not getting called

For my project, we have an analytics call that we want to perform when the user is trying to close the application. When we test the logic in the editor, it works just fine. However, on device the code does not get called. I have seen from some other...

Banding in low-light scenes

Hi,I'm experimenting with some low-light situations and I'm getting terrible banding:There is this article for improving banding issues, but I'm failing to implement the solution:https://developer.oculus.com/blog/tech-note-removing-dark-scene-color-b...

tbkuno by Level 3
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  • 10 replies
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Hand Tracking

Good evening.When installing the latest firmware (v43), I encountered a problem with Hand Tracking. When I connect the helmet to the computer to work in Unity, it stops tracking hands via AirLink.When you start the Unity application, there is also no...

Ekatja by Level 2
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  • 0 replies
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How to get the current angle of the HMD

Does the quest sdk for Unity have any methods that return whether the user's headset is tilting forward, backwards, etc, or simply what angle the headset is tilting at? I can find information about the controller in OVRInputModule, but nothing about ...

Build Your First Vr App

Hey everyone! I started the build your first VR app tutorial here from oculus, but I keep getting NullReferenceException errors from the ColorController.cs file. Here is where I get the errors:// Assigns the component's renderer instancerend = GetCom...

First VR App tutorial errors

Hey guys, I started the build your first VR app tutorial here from oculus, but I keep getting NullReferenceException errors from the ColorController.cs file. Here is where I get the errors:// Assigns the component's renderer instance rend = GetCompon...

Problem with Meta Avatar2 load - Please Help

I'm trying to load the avatar using the user id provide by oculus account but I'm having a problem because the log gives me 'failed' I set the app id information on the dashboard and unity these are the log states part of my code to try it IEnumerato...

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