Unity VR Development
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Forum Posts

Scaling OVRCameraRig

Hello All!I have been looking through the forum and I have found some of my answers, but no one has posted the actual solution.I would like to scale the OVRCameraRig. I have a full size room, like a living room, and everything looks fine. However, I ...

How to disable the recording feature?

Hi,I'm building an app from Unity 2020 and I would not want the app to be able to record by the user. Currently, any application that you run directly on the headset (Oculus Quest/Oculus Go) has an option to record a video or take a photo if you open...

Easily export your VR app to touch devices.

You can try our beta #VRtoTablet plugin soon & we are looking for testers!  Port your VR app to touch devices and easily expand your reach to new markets! Subscribe at: https://www.vr-tablet.com.Me and my team are working on an incredibly helpful pl...

Game starts requiring a recenter view

Recently, my game no longer starts with the view centered. My view starts back from where it will end up after I hit the oculus button and recenter the view. In my world, I am inside a large hollow sphere. I used to start at the center of the sphere,...

Resolved! Unity game frequenly launches to black screen

Hi, I am experiencing an intermittent problem with an Oculus Quest game that I am developing. When I encounter this problem, I am unable to do any development in the editor. I am using Oculus Link to quickly iterate. Essentially, when I launch the ga...

Event or Callback for player exiting Guardian

Hello! I'm looking for an event or callback for when the player exits (or re-enters) the Guardian. I can't seem to find anything relevant in the documentation reference. In my game, the player configures the in-game environment to their guardian. Whe...

Resolved! Version Number

Hi, I'm having an issue with android version not updating. I'm developing an apk with Unity3D for the Quest and Quest 2. The first submission on AppLab came back with some feedback which I've addressed, and I tried to upload a new build for submissio...

App using AppLab package name cannot start

We started the submission process for AppLab with a very specific package name.When we try to build and run the app that uses that package name, the app doesn't start and when it's launched it just stops and you get back to the main oculus menu.Whate...

Access to internal storage files

Hello,I'm developing an application that should record the VR experience in a video and store it in the "gallery" of the Oculus. The script that I'm using in unity is developed for Android devices, and the path that is considered is this one: System....

Test Multiplayer (p2p) with a single headset

Hi, I'm wondering if it is possible to test a multiplayer game that uses the oculus p2p api for its networking by running an instance on your headset and an instance on your PC with no headset. I am developing in Unity and this would speed things up ...

jibbs63 by Level 4
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  • 7 replies
  • 1 kudos

Resolved! Recording sound from mic during Oculus LipSync.

I use Oculus LipSync in my application for Quest and Rift. Articulation works fine. I can record facial blendshapes with my code and then playback the recorded articulations via C# code later. Now I am trying to record the speech while Oculus asset p...

OVRCustomhands and Interaction

Hi, I'm trying to make interactions for objects / UI.It's pretty simple when using OVRHands and InteractableToolSDKDriver, but when using the OVRCustomHands, there doesnt seem to be anything..Does anyone know how to add that functionality to OVRCusto...

Resolved! Using OVRInputModule with 2 controllers.

Hello. I am trying to figure out how to use the OVRInputModule in my game with 2 controllers. I want to have 2 laser beam that comes out of each controller, very similar to how the UI works in the dashboard. However, I can only get one laser to move ...

dalanchoo_0-1621211574691.png dalanchoo_1-1621212215917.png

Problems with Locomotion Sample

I am posting these problems and resolutions for the Locomotion Sample here in the hopes it will save someone else time. This is with the Oculus XR Plugin version 1.6.1 and Unity 2020.2.0f1 using a clean URP project, although different combinations ma...

justing by Level 3
  • 701 Views
  • 5 replies
  • 1 kudos

Wrench / Car Mechanic inspired simulator

Hello all, I'm a Quest user keen on Hyperdash, Pop One and Blaston. My company is looking for a UK based VR developer to work with on a project. We would like to build something akin to Wrench and Car Mechanic but for a different purpose. I know Wren...

Play in Editor no device rotation

Hi, I am just getting my new PC setup and I am trying to get the play in editor feature to work so that I can just hit the play button and run the game. I have the quest 2 hooked up through a link cable and I can get the game to run on it when I pres...

jibbs63 by Level 4
  • 280 Views
  • 1 replies
  • 0 kudos

Unity Build Won't Build Onto Headset

So, I created a test scene to test controller presence and functionality following a guide I found online. The only problem is, whenever I hit "Build and Run", it doesn't build it onto my headset. I found this out when nothing was working and I tried...