AvatarSurfaceShaderSelfOcluding.shader will not import
This is the second build that has thrown this error. Just tried it on Unity SDK 1.18. Please remove this shader from the SDK
This is the second build that has thrown this error. Just tried it on Unity SDK 1.18. Please remove this shader from the SDK
I need to go from my Oculus app to the Oculus store without leaving VR. This works in the Daydream version of the app. The user clicks a button and goes directly to the Daydream store location for the related app. (I can provide the c# code for doing...
Hey all,I've been using the sample scenes in the oculus framework for my project. As we have a somewhat large area to cover with movement and we don't have the space to do a lot of room scale movement, I wanted to have a solution where I control the ...
I'm currently on the latest version of unity 2017, although this issue has been happening before that. Making copies of the entire unity project folder has the player's hands show up fine, but the hands don't appear after a fresh git clone. I suspect...
Has anyone been having trouble getting hands to clamp? I have a script that i wrote and works fine with normal unity game objects but the hands are ignoring my commands. Any thoughts on this?
Im using the latest oculus unity utilities with 2017.1.1p2. I upgraded the plugin and deleted the old 1.14 plugin folder. But in the logcat, I constantly see this error:ovrp_GetAppHasFocus only available in 1.18 and newer pluginsThere’s a bunch of si...
With 'Use Per Eye Cameras' enabled on the OVRCameraRig, I am receiving multiple errors in Unity of the form:Assertion failed: Assertion failed on expression: 'IsMatrixValid(matrix)'It's unclear how detrimental this is - it has no obvious negative eff...
Hello,I am trying to create a shooting game for occulus gear vr.My gun which will be controlled by gear vr controller has a script attached with the following codeQuaternion controllerRotation = OVRInput.GetLocalControllerRotation (OVRInput.GetActive...
Download OVRPlatformSDK_v1.18.0Open VrBoardGame sample in Unity 2017.2.0b11In Player Settings, change Install Location to Automatic (to allow uploading the package to a release channel)Build an Android packageSet up an app in the Oculus dashboardSet ...
Hello Im trying to grab objects with the OVRPlayerController and the LocalAvatar using the Grabber.cs and Grabbable.cs scripts but no luck. I look more than a thousands videos and documentation and i still can make it work.Im using: - Unity 5.5 - Ocu...
I recently wrote up a bit of code to scale an object by pressing both grip triggers and bringing the controllers apart or together (similar to the zoom function on a touch screen). I figured this might be useful to a couple people out there, so here ...
Hi All,I am playing 360 view video using inverted sphere in unity.It works fine when I use normal 360 video but when I play video of kind top/bottom i.e. _TB video file. I am facing issue when as the video play in top bottom view. How to play _TB vid...
Fresh install of Unity, new project - import OVR utilities - finethen I import OVR avatar - gives compiler errors.New project, then I import OVR avatar - Unity reports 'missing prefab'What am I doing wrong?? UNITY 2017.1.1F1 OCULUS UTILITY V1.18.1 OV...
I'm trying to get my Oculus username (Unity, c#) so I can use it on my game, but unfortunately I'm getting an error message and I can't find a solution myself. My oculus works in the game, The error message I get is:NullReferenceException: Object ref...
Just testing with Oculus Integration 1.15, the Controllers scene is working fine in editor mode. But not work in window build.https://www.assetstore.unity3d.com/en/#!/content/82022Unity 5.6.3f1
oculus runtime 1.18Debug logUnity Editor [version: Unity 2017.2.0b2_a9976befbe0f]Unity.exe caused an Access Violation (0xc0000005) in module Unity.exe at 0033:406f3da7.Error occurred at 2017-09-11_231014.C:\Program Files\Unity 2017.2.0b2\Editor\Unity...
I use Unity Unity 2017.1.0b8 (64-bit), I get errorAssets/OVR/Scripts/OVROverlay.cs(385,20): error CS1501: No overload for method `CreateExternalTexture' takes `6' argumentsI am very on the wtf side with solving this, any ideas?
In Oculus Utilities 1.15+ (and possibly earlier), the Oculus code causes the Unity editor to constantly call Update() on components with the [ExecuteInEditMode] attribute. This is not the standard Unity behavior, and for complex scenes, the constant ...
I am using the Oculus Avatar SDK to display both hands and controllers in my scene. I wanted to add text to the controllers to label the button functions. I had no trouble getting the labels to apply and to follow the controller. However, whenever my...
I have a problem with taking screen Shoots in Unity.Ansel doesn't seem to work for with VRAnd ScreenCapture.CaptureScreenshot(Application.persistentDataPath+"screenshot.png") as coorutine breaks Unity 2017.maybe you are using somekind of plugin?
My game is run on PC desktop and connect Monitor + Oculus with touchWhen I wear the headset In the desktop Standalone build, the game is running and I can see the game view in monitor and oculus.But how can I keep to game running even the headset not...
Hi,So I've implemented the "back" button functionality as per specs and while testing it I noticed that when I tap the "back" button and the "Return to Oculus Home?" appears and I cancel it and return to the scene I was on the game starts to noticeab...
Hi, I am trying to use ASTC with Unity,The build is crashing each time.Any fix to this issue yet?Tnx!
Hello everyone,I want to make a VR experience for a special room. I already build a repliqua of the real room in SketchUp an i tried to import ist to unity (.dae format) but when the time comes an i test it whith the oculus the problem is: the mainca...
Hi, I'm just curious how I could implement GEAR Touch Input without the full Utilities package. Unity as you know supports VR generic cam which is helpful for cross platform support. I tried importing the Input.Touch script on its own but it did not ...
If i have too many assets the editor lags upwards of 10 minutes or more upon pressing play. But to make a The Sims type game i would need lots of assets. Is it possible? I'd be Using Unity 5.6
I recently updated to Unity 2017.1.0p5 and am trying to figure out why I'm now seeing a big performance hit. In 5.6, I was seeing a solid ~60 fps in my application's main scene. You are essentially a passenger on a plane that moves around an airport....
While Oculus VR Runtime Service is running (in Windows Services), changing focus between Editor windows in any Unity project is followed by a 4-10 second freeze of all input. The sessions appear to be affected regardless size/complexity/version, as I...
Hi,I would love to get the list of the Unity Buttons ID for the new Gear VR controller. I can only find the Oculus desktop ones :https://docs.unity3d.com/Manual/OculusControllers.htmlTHX !
I'm trying to upload a GearVR app to the Cculus store. When trying to validate it, I get the same error as this post: https://forums.oculus.com/developer/discussion/41190/apk-validation-failed ;The problem is that I've followed all the steps to fix i...