canot run oculus with untiy 5.3.2 version
hello Where can I download the OVRPlugin for Unity 1.3.2 now
hello Where can I download the OVRPlugin for Unity 1.3.2 now
I have a special requirement for the work I do, that is, one eye is rendered slower than the other eye for a few milliseconds or a few frames. I don't know how to do it. If you know, please let me know. Thank you!
Hi, I'm running OVRLint tool, and getting this message:Camera ClearsPlease use 2 or fewer clearsI can't find any reference to fix this. Please help.
Anyone can help about Oculus Rift HMD screen crash (loading icon) when entered into game mode in Unity. Many thanks.I'm using:Unity 2017 1.0f3Windows 10Oculus RiftOculus Utilities for Unity 5 1.16.0-beta
Hello to all of the Oculus development community! I am brand spanking new to VR as a gamer and a dev, but I have the itch to create some content.I have an educational background in comp sci/software development, but I have never done any game dev. Ri...
Hi there,I have been developing an application for a pretty long period now. Ghosts Of Hogwarts V3 (https://share.oculus.com/app/ghosts-of-hogwarts). It is becoming ready but I have troubles with the runtime 0.7 and I simply can't finish to develop a...
Hi sorry to bother with this error. I am sure this is simple. It happened in my last project as well and I can't remember how to solve this issue again.The project is running on GearVR with no issue if I don't sign the app. Osig is in place.When crea...
UpdateSolution, per @imperativity, remove Unity Input mappings and use OVRInput.Original issue (edited for clarity)Using Unity's Input system, the primary and secondary thumbstick axis' have negative values and ignore movement. In some cases the thum...
I use to have the Unity app in the Library "Apps" section of Oculus. But then I had to upgrade Unity to test new features and then uninstall and reinstall Unity 5.6.2. Now I can't have the app on the oculus home. What's the problem with that? Well, i...
Hi,I have standard setup- Player (Char. controller and OVRPlayerController)- - OVRCameraRig- - - TrackingSpace- - - - CenterEyeAnchorWhen i move in reality, character controller stays on place (dont move), but Center eye move to direction I move. Now...
Hello, I am new to Unity and Oculus and I am developing a VR based application. Here are the points where I need bit of suggestions: I have integrated Oculus Library correctly into the application, but when I run the screen where the VR part is integ...
Hi, I am currently trying to launch an app I have made with Unity on my Oculus Rift.The application runs, however, the Oculus Rift is stuck in Oculus Home.I only see the Oculus Home environment, instead of the images I expect to see thanks to my app....
Sorry if this has already been solved somewhere else, but can anybody offer any help on this?My app is currently in the Alpha channel, all working fine, but I am stuck trying to get the Gear back button to exit to the Home screen.I am using the OVR P...
While running and with an Oculus HDM attached does anyone know of a way to detect if the user/player has removed the headset? I'm trying to setup a script to trigger rendering on screen instructions to the desktop display and then reload the scene on...
Hi, I'm developing educational application on gear vr + gear vr controller. In tutorial user is asked to hold home button for recalibration. Is it possible to catch event, when recalibration is succesfully finished, or is interrupted?Thanks.
Been updating an app and using Unity 2017.2.0.b4, I've managed to fight my way through the v1/v2 signing business and uploaded an app successfully; however when I download the app from the alpha channel and run the app I get the error after the splas...
As in the title and taking it forward from this reddit posting:https://www.reddit.com/r/oculus/comments/5qz1ot/per_eye_cameras_in_unity_56_beta_gear_vr/I'm facing this issue on the rift. The moment I hit play, only left eye shows image/scene output.I...
I am facing an issue of overheating on simply playing a 360 video in Unity with basic pause/unpause UI and audios. It just lets video play for about 2 to 3 times. We target it to be played at least 6 to 7 times. Its just a 3:33 mins video. with codec...
Hi there,I am a VR developer, working on an experience. I am unable to solve a small issue about the app's reorientation. Ideally, when we long press the back button in the middle of the experience, the app should pause and the profile window should ...
After the latest update we have an issue where oculus will detect the HMD has disconnected. Unity will stop running as if you had pressed the play button to stop it. The thing is the HMD is fine. You can still see things through the eyes in the oculu...
As stupid as it might sound, we are getting incrementally worse performance for our GearVR app on Samsung Galaxy devices. s6 performs the best at ~60fps, s7 at ~57-60 and s8 at ~25-30. We've tried unity versions 5.6.0f3 and 5.5.1f1 with similar resul...
Here's what we're trying to do:We've mounted a physical camera device on the oculus, and we just want to show the output of the camera on a texture on the scene, and overlay various indicators/whatever on the scene. So we've got that working nicely, ...
We're getting a crash on exit when exiting the application by using the exit app button in the Oculus Menu. Pressing the X on the app window does not cause it.The crash results in the usual Windows error: 'Application has stopped working 'Oculus App...
Hi.I am using:- Unity 5.6.3.- Oculus Utilities v1.16I am working on a project where a player walks on a thin line at huge height ("Break your fear").I am working with an OVR package,The player is usually taking off the the HDM for a short time (2-4 s...
My title scene has the main game logo straight ahead when you start. Player presses a button and the the next scene loads which is the level select/options scene. In the level select/ options scene a virtual screen is straight ahead. So here is the p...
My app is The Dream Dimension in the gallery apps section for Gear VR. I am getting bad reviews because my app closes unexpectedly on startup. I don't have an s7 edge to test it out on, so I am not sure what to do about this. I'm using Unity 5.4.2, a...
Hello good afternoon. I'm developing a project on Unity 5.5.2f1 (64 bit) and using OculusUtilities 1.16.0-beta and I'm not sure how to do the following:I have a Canvas disabled on the screen and I want it when a person looks at an object (for example...
Hi,I would like to get the SN of an oculus touch inside Unity. How to get that ?Thanks
Hi~ I'm use Unity 5.6.1f1(64bit)... anyway new project >>> import OculusSampleFramework.unitypackage(downloaded 30mins ago) >>> switch platform to android >>> connect Samsung S6 smartphone >>> build and run button click >>> error ==error message is h...