Submit with OBB
My app uses a large video file (1.5GB), and it has memory problems starting unless I check the "Split Application Binary" in the Unity options. Is there a way to submit an app for Gear VR that includes a separate OBB file?
My app uses a large video file (1.5GB), and it has memory problems starting unless I check the "Split Application Binary" in the Unity options. Is there a way to submit an app for Gear VR that includes a separate OBB file?
Goodmorning everyone, I wrote an application in Unity 5.3.5f1 32 bit that has passed validation with codes.The application works perfectly when launched directly with OSIG file, butwhen launched from Oculus app I get the sudden closure message.The ch...
How does the In-App Purchases in unity3d?Do you have references?i make gearvr app.and i use unity3d .i don't know.. In-App Purchases..please..help me.
The jumps are really fast and come down quickly to the ground. Much less can you do a moving forward while jumping . Can it be fixed?the current code is this:if (!Controller.isGrounded) return false; MoveThrottle += new Vector3(0, transform.lossyScal...
OVRInspectorLoader script which shows Universal menu generates 40+ Draw calls! Can I create my own menu for exiting to Oculus Home and etc. (For submitting the game to Oculus home)
I'm trying to use the new OVRScreenshotWizard tool to create a 3d photo of my app. I'm able to use the tool, but it's producing images that are mirrors of what I would expect when loaded up into a 360 photo application to preview. It's as if the orie...
I've written up a small post on how to render the Oculus Tracker(s) view cone so you can see the current play space.http://talesfromtherift.com/tracker-view-cone-revisited/ It also shows you how to display a simple camera 3d model too.All credit to O...
I'm updating an old DK2 project in Unity to the newest version of the rift. I'm having a very tough time with the input system.I've read the input documentation and I've come to a very good understanding of how it works. I'm an experienced game progr...
Hello! I have new Unity 5.4.0b24 (64-bit) and oculus 0.8.0.0 runtime (I have laptop with nvidia 980m so new runtimes dont work proper), and windows 10. I cant manage to make unity work with DK2... can any one help me please?? Last time (week) ago on ...
I am trying to get my Gear VR app ready for the Ocuus store by updating the AndroidManifest file according to the documentation here https://developer.oculus.com/documentation/publish/latest/concepts/publish-mobile-manifest/ but I can't get it to wor...
Hello,I have receiver the feedback of my game. "We are seeing different image variations between both eyes in your app experience. It's near impossible to line up a shot since there are major convergence issues while aiming the gun."I am using Unity ...
I just have the climb, lucky's tale, and farlans. i don't feel presence. i do alittle but not much. But im thinking it's because those games are not meant to make you feel presence. I'm creating a First perspective VR game where basically you live yo...
Hey All,Are any developers having issues with the ovrscreenfade.cs and the latest unity beta 5.4b24? It seems that the screen only fades the very first time in my first scene, after that fading out or fading new scenes don't work? Also, I had to chan...
I am using Unity 5.3.1p2 on OSX 10.10.5 and Oculus Runtime V0.5.0.1-beta together with EasyMovieTexture plugin 3.11.I set sample scene with MediaPlayerCtrl (see attachment)As soon as app starts on Gear VR app crashes. I see in logs that there's some ...
Is there a way I can access the Per Pixel Override from within Unity so I can offer a 'Render Detail' slider in game?
I'm getting crazy.In unity 4.6.9 the latest 1.3 integration works superb, I can switch from desktop to vr flawlesly in runtime.Only when I run it propmpts me that the dk2 blablbla. But for the rest it runs smooth.When I make the build the oculus wind...
I have always used a sphere with inverted normals to project my equirectangular panos and show them in a VR scene with the camera in the center of the sphere.Another option is to use a cube with a Skybox/cubemap material to project the same pano (con...
HiThis is a difficult problem for me to solve or even trouble shoot as I don't have a CV1. Basically I have had reports that the sound isn't coming out of the Oculus headphonesExtract from bug report."Oh hey, so one thing I noticed w/ the CV1 is that...
We're using the code provided in the Gaze Input example project in our GearVR/Rift project. Once we are done we are moving onto porting to PSVR and Vive.Will we have to remove the code and re implement it, is it public domain?It is a derivative of UG...
Hi!I'm integrating a tracking system (Optix) and plan to use a 'laptop in a backpack' setup to allow tracking throughout a large space (20' by 22'). I currently have the tracking software working correctly with the Oculus and Unity, took a bit to fig...
I'm inspecting the angular velocity in OVRDisplay and I'm somewhat confused by the output. With my DK2 lying still on a desk I'm getting many values at or near zero as I'd expect but I'm also getting some values in the 359-360 range. They appear rand...
There's a LOOKAT function in unity i'm not exactly sure how to use it. I used to know but haven't developed in a while .But i want to use that to make the character who would be shorter or taller than me face me with his head pointing at mine. I woul...
In the latest Unity version (5.4.0b23), OVRPlugin.hswVisible always returns false even when the Health and Safety Warning is shown. Looking at the forum, I found it used to be a problem but was fixed last year. I've made a new project to make sure th...
Hello Everyone,I am developing an App for Gear VR using Unity Android build. After build I transfer the .apk file into my Samsung S7. On tapping it displays a message "Insert device into Gear VR to run app". I want my App to be played automatically a...
I know you're all familiar with how in Oculus home or some other calibration thing or in Farlands....a dot is placed on the objects that are in alignement with the center view of the headset and you can interact with those objects or creatures.Well i...
Like cubes. there's like 2 feet distance between me and the cube but just at certain parts. What to do to make it behave better?
I know there's a math physics algorithm outthere but i can't seem to find it. Basically my character is a character controller not a rigidbody. If it was a rigidbody, others have suggested just give it an upwards force then it will fall back to the g...
I say this because i want to be pushed by forces like if a plank of wood falls on me with force it should rotate me in the updown axis at least alittle bit. So i need mass and i need to be a rigid body object. I WOULD DESELECT ROTATION for falling fl...
I drag the OVRCharacter controller and it's either above the ground or in the middle of it . I don't understand why. Doesn't it have a collider? ........Oh would it help if i put a collider on my plane/floor? but i tried a scene with rigidgoby object...
I'm working on a project on Unity, it requires the app for both Android and iOS, GearVR should also be supported. The libraries I used are: Oculus Utility for Unity and GoogleVR (Former CardboardVR), and what I want to do is: always using GoogleVR ty...