Unity VR Development
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SetControllerVibration does nothing

Calls to OVRInput.SetControllerVibration(1f, 1f, OVRInput.Controller.RTouch) produces no vibration of the physical controller.Unity 2019.4.16f1Oculus SDK 23.1The developer page states that other methods of generating vibration are deprecated, so it s...

Hand Tracking with Oculus Link

Soo, I know you're able to use hand-tracking in the Unity editor via Oculus Link, but how come you're not able to use hand tracking with a build targetted for windows? It's clearly possible considering you can have hand tracking in the editor, surely...

kav002 by Level 2
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  • 1 replies
  • 2 kudos

Hand Tracking + Windows Build?

I was wondering if anyone has been successful in getting hand tracking to work with a unity build targetted for windows?Considering you can use hand tracking with the oculus link inside Unity editor, surely this can be done for a build too...?The app...

kav002 by Level 2
  • 399 Views
  • 3 replies
  • 3 kudos

New Quest2 not allowing Unknown Sources

I've been using my old Rift1 and Quest1 to develop a game (targeting both Quest and Rift) in Unity for a few months.Just got a Quest2, and it refuses to accept that I've got Unknown Sources enabled in my Settings>General, so it won't allow SteamVR --...

Amadhia by Level 2
  • 522 Views
  • 0 replies
  • 0 kudos

Video light emission

I'm trying to make a video material emit light into the room, according to the colors being shown in the video. I've tried using Video Player component and map the video output to the TV materials emission, and then updating realtime GI with the mate...

ajomajo by Level 2
  • 104 Views
  • 0 replies
  • 0 kudos

Error Ruined My Unity Project

I keep getting these two errors:1. Multiple plugins with the same name 'ovrplugin' (found at 'Assets/Oculus/VR/Plugins/1.38.0/Win/OVRPlugin.dll' and 'Assets/Oculus/VR/Plugins/1.38.0/Win64/OVRPlugin.dll'). That means one or more plugins are set to be ...

Where best to begin with Unity (Quest)?

Hello,I am an experienced coder in C#, a beginner-to-intermediate gamemaker with Unity, but I am totally new to XR. I really like the Oculus Integration package but implementing something as simple as movement is a challenge. The best asset to start ...

Unity Environment and Oculus Quest 2

Hi there, with V2, can I play my scene immediately to the headset without having to build-deploy each time to the headset? I see this is possible with the windows Rift version (V1?)....Shouldn't this be possible with V2 as well?

Quest 2 App Not Loading Obb from Path

I'm porting an app from Go to the Quest 2, it uses an .obb file and a script that loads it, like so:AssetBundle.LoadFromFile("sdcard/Android/obb/main.15.com.BDHi.App.obb");However, when I put the obb file in that location and try to run the app, it c...

BDHVR by Level 3
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initialising teleport on collision

Non-coder alert!Ive been bashin my head all day trying to do a simple thing. I made my own very simple script to teleport a player to a new place when the hit a collidor... works great, but its very simple. Cant rotate the player on arrival, cant do ...

Disabling er... "Body height" awareness???

Probably stupid question, but I want to disable the fact that my app knows how high we are. I want to be able to let the player "walk" when they are seated (and not crawl about on their knees) and sit when they activate chairs, and... oh I dunno.. li...

XR integration steps for Oculus/Unity 2019

My XR integration toolkit for Oculus/Unity 2019 has stalled out. I ran into a wall in the Build platform for Android stage. Any advice much appreciated in how to get past this roadblock.Instructions from Unity:Install Android Tools ManuallyIf you’re ...

Galaxy Forces VR - Source

Just wanted to make an announcement that this Rift (and Steam) game Unity source code is now available to learn from as Public Domain.The game has passed the Technical, Content and Publishing reviews for the Oculus store and is released there and on ...

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