Unity VR Development
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Resolved! Error after update HandPhysics.cs

Whats does this mean?Assets/Oculus/SampleFramework/Core/HandsInteraction/Scripts/HandPhysics.cs(110,22): error CS1061: 'OVRPlugin.BoneCapsule' does not contain a definition for 'Points' and no accessible extension method 'Points' accepting a first ar...

Question regarding installation of a codec

Hello, we recently ported an app from quest to rift so it runs natively on PC, the main function of the app is to play 360 videos. The app needs a codec to play these videos properly. If I understand the oculus store guidelines we must not create an ...

Vilyo by Level 2
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Game crashing on startup?

Hello. I have been trying to make a Quest 2 game today. I followed a tutorial by Valhem, but when I run my game, I see three dots and then it freezes my Quest 2. I don't know what happened. When I run my game, my only option is to turn off or restart...

Using preview mode in Unity in mac Os

Good morning,I'm new to the forum, so thanks to whoever will answer my question. I tried to make my preview mode in Unity work with my oculus Quest 2, but it seems it is rather difficult, although i tried to follow many guides/tutorial and searched t...

How to install Unity split APK OBB on Quest

I've build a split APK and OBB file using Unity. Now, how do I upload it to the Quest. I've installed the APK using ADB and that part seems to work. But where to I put the OBB? None of the guides appear to be suggesting the right place to allow Unity...

Quest 2 controllers don't render anymore

I've updated Oculus Integration to version 25.0 and SteamVR to version 2.7.3 (sdk 1.14.15). Now everytime I use the [CameraRig] and OVRCameraRig prefabs, the controllers won't show up, neither map the corresponding inputs. Also, I think there was a r...

VitoSSC by Level 2
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  • 2 replies
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Quest 2 - Force 3DOF for project

Hi, how can set the project I'm working on to 3DOF only?I disabled "Use position tracking" on the OVRCameraRig component, it kind of works, but the visual result is quite different from disabling "Tracking" on the device ( quest 2 -> Settings -> Devi...

Jepplen by Level 3
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Remove 90FPS limit to benchmark game

Is it possible to remove the 90FPS limit to benchmark my game's performance?After building and running my game, it runs at way over 90 FPS as long as I don't put on my Rift CV1. As soon as I start wearing it and the sensor inside it detects it and tu...

TheKwak by Level 2
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OVROverlay Cubemap Fade

I am currently using the OVROverlay system when the player is loading certain data to avoid headtracking issues.Right now, I have two overlays in the scene:1. A cubemap with a custom texture2. And a quad to display loading progress.Overall, the syste...

NicTB by Level 2
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OVROverlay + laser beam pointer issue

Hi,I'm developing a simple app for OculusGO with Unity3d (2018.2) where the user can choose a 360 video from a library and play it.I used the CurvedUI plugin and TextMeshPro for the text to reproduce the library feeling of OculusGO but after a lot of...

Interacting with an OVROverlay

Hi all,I'd like to understand the capabilities and limitations of OVROverlay better. We're currently investigating if its possible to render an OVROverlay (with a call, from, say, an Android library within Unity) and then interact with that overlay, ...

herbst by Level 4
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  • 1 replies
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Oculus Quest 2 Control EQ Sliders in Game

Hi everyone, Myself and one other person are developing an immersive music application for the Quest 2 using Unity and have run into an interesting problem. Currently we are building in Unity 2019.17.4 We have a canvas and set of sliders linked to EQ...

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