Unity VR Development
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Error while Unity WebGL Build time

Hi..I am trying to build a webGL VR(WebVR) application for Oculus browser with Oculus Integration SDK.But I got the error below mentioned while trying to build. Error : error CS0103: The name `Microphone' does not exist in the current contextPlease g...

Hands with outlines (reposted in quest dev)

EDIT: Realised this is in the general unity dev forum, reposting it in quest dev)Hi,I really like the white outline dark hands in the quest system UI. (shown at bottom of this page: developer.oculus.com/design/hands-design-ui/)I guess it's a shader t...

How to rig custom hand model for hand tracking

Hi there guys,I have been looking into the documentation on how to track hands, but it's all listed from a code perspective whilst I was trying to do it from art asset/3d modelling perspective.I was taken to this page: developer-oculus-com/downloads/...

OVR or XR Interaction???

So I am 3 weeks into my Unity journey and I feel like I am learning 2 systems at the same and pretty much everything I want to achieve is back and forth between those two systems and I have been left completely confused. So those two systems/options ...

Head tracking movements Oculus Quest

Hello,I use Unity 2019.2.0f1 and Oculus Integration V 17.0 for Oculus Quest.I wanted to know if it is possible to detect the movement of the helmet in play?I created a game and when the player makes a head movement, I would like to receive if he made...

OVRManager.boundary returns Null

Hi! I'm using Unity 2018.4.19f1 and the latest available Oculus integration package v17.0 and Oculus Android SDK v1.38.6.I've been trying to access the guardian boundary on my Oculus Quest in order to mark the outline, but haven't gotten it to work s...

How to set height of the OVRCameraRig?

Do you know if it's possible to to assign the OVRPlayerController to Floor level, but override that and set a height for the OVRCameraRig? Using the XR Rig makes it easy since they include a Camera Y Offset. I'm trying to create a seated game in whic...

VRTK vs Unity XR Interaction Toolkit?

I've been hearing a lot lately about VRTK 4 being convoluted and difficult to use. Yet VRTK 3.3 seems to still get praise. Unity XR seems to be popular as well, but potentially without a lot of features VRTK provides. Should I go with some version of...

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Oculus Home object interaction?

Hi all,I really like the grabbing/object interaction in the Oculus home. I know both oculus and XR integrations make the distance grab feature essentially a prefab, but the other features, like adjusting distance, rotation and scale during distancegr...

Need to be able to grab with Oculus Go Unity

Hey! I'm very new to VR dev and am working on creating a game for my Oculus Go using Unity. I have one problem, I cannot for the life of me figure out how to grab an object. I've managed to create a pointer (laser) from my control which works just fi...

Bitcode bundle could not be generated Issue

Hi All, I am developing cross platform multiplayer application using Oculus SDK. I got the following error when I trying to build IPA file for iPhone through Unity Cloud build Dashboard. Help me to fix this issue.470: ▸ :cross_mark:; ld: bitcode bund...

UI Flickering in Oculus Quest

Hello,I want to ask about UI Flickering in Oculus Quest developing using Unity 2019.1.7f1.I already increase the Dynamic Pixels per Units in Canvas, but it doesn't fix the issueAnyone faced this before and have solution for this?I attached the image ...