Unity VR Development
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"Attach socket" with Oculus Interaction SDK

I'm trying to recreate the "attach socket" (XRSocketInteractor) from Unity's XR Interaction Toolkit. Has anyone had any success? I've read through the documentation but can't come up with a simple way to do this. I've even tried writing my own script...

Riiich by Level 3
  • 774 Views
  • 5 replies
  • 1 kudos

Accessing unknown sources file path

Hello everyone i'm using the oculus Go headset , and i want to open a game which i created with unity but open the game with only coding and in order to do that i need the game's file path , where it has been downloaded in the headset in this case in...

RoySh97 by Level 2
  • 234 Views
  • 0 replies
  • 0 kudos

Disable OVR Logs ?

Is there a way to disable the ovrManager and ovrAvatar 2 logs ? (other than comment line in script)it's difficult to debug with hundreds logs comming from them..

Resolved! OVRPlayerController not working

Hello hive mind. I have the latest version of the Unity editor (2021.3.7f1) and also have the latest version of the Oculus Integration SDK from the asset store.I have created a simple scene with a flat terrain and three objects - nothing special. Add...

Oculus Hand Model issue

I was using Unity 2021.3.3f1 and build PoseExamples scene, the hand model's Thumb is not in right position. I also try using Unity 2019.4.28f1 and it is ok.Both projects uses OculusIntegration_v42.unitypackage.

chengnay_0-1659158739739.png

Oculus Hand Model issue

I was using Unity 2021.3.3f1 and build PoseExamples scene, the hand model's Thumb is not in right position. I also try using Unity 2019.4.28f1 and it is ok.Both projects uses OculusIntegration_v42.unitypackage.

chengnay_0-1659158739739.png

Unity XR vs Oculus integration

I've been happily building in Unity on top of the Oculus integration for the Quest for a while now, but with the nagging question in the back of my mind, "should I be porting this over to the Unity XR?" After cursory searching, I haven't been able to...

Anonymous by Not applicable
  • 2904 Views
  • 7 replies
  • 2 kudos

OVR Orbiting Object

Hi I need to set up an OVR rig to orbit an object on button poke events with hand interaction. How would I go about accomplishing this? The initial idea is to have buttons sticky somewhere on the side of the user. There'd be a +/- left/right button c...

Payment system

I need to let my user go to my website and make payment for services the site will provide for Oculus app. They will then have access to them when play inside my Oculus app. Is this allowed to have my custom payment system related to my Oculus app in...

Modify grab options

Hii, I cant find the way to modify the grab options. Im trying the hand tracking but sometimes I have to close the entire hand in order to recognize the grab. Is there any way to change that option? (like recognize the grab event before closing the e...

Shavier by Level 2
  • 194 Views
  • 0 replies
  • 0 kudos

Addressables Loadpath in Quest 2

The project I am working on will use Addressables bundles as purchasable DLC.But I am not finding any information on what the Addressable loadpath should be, meaning the path the app will look for after you download it from the store. Where can I fin...

Jepplen by Level 3
  • 847 Views
  • 3 replies
  • 0 kudos

Can't get Addressables from OBB?

I still can't figure this out. I'm trying to use addressables and store them in my OBB expansion file for my quest game. Everything should be downloaded at install time, not worried about updates or DLC right now.Everything works perfectly in the edi...

Can Unity break the 2GB apk install limit?

I put my 4k 360 video in Unity and build&run in quest 2, its size is about 3GB.The problem is when I build the apk < 2GB, Unity will build and run perfectly in my quest 2, but when the apk is over 2GB, the build still can be done, but the apk will no...

SkFon_0-1658475498739.png
SkFon by Level 2
  • 249 Views
  • 0 replies
  • 1 kudos
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