Unity VR Development
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OVR Input and OVR Camera Rig

I have an Mac Studio with Unity 2021.3.2f1 installed - with Oculus integration. It is actually not possible to use the OVR Input prefab because the OVR Camera reference is greyed out. There is no possibility to drag the OVR Camera Rig prefab into it ...

How do i access oculus username?

I've searched everywhere and i have not been able to find a single post about how to get a string of text which contains the local player's username. Does anyone know how to do it with v33, and if so can you go into detail a bit, thankyou.

Does licence allow use on other platforms?

When using oculus developer tools, what is the licensing model when it comes to using the tools for parts of the game on other platforms (in a multi-platform title)? For example, the lipsync tools are not VR specific, and while they will be used on a...

Somnesis by Honored Guest
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About license of Oculus Integration SDK

Hello, is it allowed to publish commercial games with modified Oculus Integration SDK?I have read the license here:https://developer.oculus.com/licenses/oculussdk/ Seems only examples' source code is allowed to modify and publish, but exclude all SDK...

LeonZhx by Honored Guest
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Avatars 2 loading in Unity editor

Trying to get Avatars 2 to load in editor.I am getting: "You are NOT entitled to use this app. Please check if you added the correct ID's and credentials in Oculus>Platform" in editor. I am using the Oculus PC software, and have logged in as a member...

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Resolved! How to enable ASW 2.0 on Unity?

I am using Unity 2021.2.6f1 I have XR plugin and Oculus XR plugin installed.For the Oculus XR Plugin, I installed the 3.0 preview version.So in the settings of Oculus I get an option under experimental called:Application SpaceWrap(Vulkan) I checked t...

Cheapest possible color grading for Quest 2?

Hi, Iam doing something on a Quest 2 and I have my scene setup and working just fine. It runs well enough at 72fps pretty much locked but the moment I apply any post processing (Iam only looking for color grading stuff) it drops by 20 fps to 50s. I'v...

devv301 by Honored Guest
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Remote Deployment of .apk to Quest/Meta 2 headset

I wish I had the time to scour the community boards but I don't so I apologize if my question has been addressed already. We have several Oculus Quest 2 headsets that are company owned located across the US. We develop our own virtual reality apps fo...

WenKrogg by Honored Guest
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Unity XR Management and right eye rendering issue

With the new XR management system installed in Unity I can only render to the right eye if I set the Camra Target to 'Both" If I set the target to "Right" it wont render to the right eye. This is important to me because I use two cameras and have one...

bugrock by Honored Guest
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reading serial data

hello I am trying to figure out how to read serial data sent to the quest 2.it is sent via Arduino (hc-05) and the idea is to have a unity program on the oculus end reading and using that data.so far i have been unsuccessful in finding the correspond...

Running BasicGrab sample Unity scene

I tried to Build & Run BasicGrab example under Interaction/Samples/Scenes from Unity to my Quest 2, but it ran in a plan(Like settings dialog) in Quest 2, think it should be a VR scene around me in HMD instead of a plan, is there any settings I'm mis...

LeonZhx by Honored Guest
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Companion app in Unity

Hello,I would like to develop a companion app for android using Unity, that would go with an oculus quest 2 application.I did not find clear documentation about how to create it and how to connect the game with a dedicated companion app, do you have ...

MMEF by Honored Guest
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About architecture of Oculus Integration SDK

What is the relationship between Unity XR Interaction Toolkit and Oculus Integration SDK? I can see in C# script, Oculus Integration SDK referred Unity XR SDK objects, like: using InputTracking = UnityEngine.XR.InputTracking; using Node = UnityEngine...

LeonZhx by Honored Guest
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  • 1 replies
  • 1 kudos

AppLab IL2CPP requirement for Quest2?

Hello,I see IL2CPP mentioned everywhere in the official documents / tutorials and I don't want to discuess IL2CPP vs C#/Mono here. I simply want to ask if IL2CPP is an actual requirement and if my app will be rejected in AppLab if I don't use it, eve...

R1PFake by Protege
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Feature Request: Hand tracking on desktop

When using the Unity editor, we have access to the Quest Hand Tracking. However, when the exe is built it no longer works.I assume this is because windows is using a rift-style API, but the Oculus team have added special hand tracking support for the...

Official Documentation about Insight SDK is Missing

Hello, I'm new to Oculus Unity developing. I'm very interested in Passthrough API, and Unity Passthrough API Overview says 'Refer to the https://developer.oculus.com/resources/insight-sdk-tips-tricks/ guide for more information' However, that page is...

wangfys by Honored Guest
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Grabber for Oculus Interaction SDK

Does anyone know how to force select an object? I've been playing around withgrabInteractable.AddSelectingInteractor(grabInteractor); andgrabInteractor.Select(); but I can't get an object to be force selected Does anyone know how to acomplish this? F...

Riiich by Explorer
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How to apply a pose to HandGrabPoint?

I've been trying to integrate the Oculus Interactions SDK, and I can't seem to figure out how to pose the HandGrabPoint, either by using explicit values, or by applying an existing pose to the HandGrabPoint. The only way it seems I'm able to create a...

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URP and Quest

Can I use URP on Quest, and if so, can you help me find the docs? While a veteran of the VFX industry, I'm a virgin with game dev and Unity. I have been trying to understand the different rendering pipelines in Unity, I like what I see in URP and I h...

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