Unity VR Development
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VR Controllers not appearing in VR space

I have a simple VR environment using the Oculus Integration Package (from the Asset Store), I have everything working except for the controllers showing in the environment. I have watched several videos (including this one) where it appears they simp...

ijetlab by Level 2
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Oculus Unity Integration - v1.40 (08/29/19)

Version 1.40 of our integration for Unity has been released!The Oculus Integration for Unity package adds scripts, prefabs, samples, and other resources to supplement Unity’s built-in support. The package includes an interface for controlling VR came...

mouse_bear by Retired Support
  • 2416 Views
  • 23 replies
  • 1 kudos

Oculus Go Expressive Avatars With Voice

Soft question to the community here:I am creating an experience that involves a good deal of social interaction and I was trying to use expressive avatars with mouth movements on Oculus Go. Intuitively I imagined this would be too heavy but figured I...

Oculus Avatar skin/hands is not transparent

Using Unity 2019.2.5f1 I cannot get the Oculus Avatar hands/skinto render semi-transparent the way they used to. They render solid opaque grey.This problem is both for Oculus Rift and Quest. I amfocusing my testing on Rift because it was always worki...

lucybw by Level 2
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OVRLipSync support iOS! but...

Hi, Happy Update OVRLipSync! I was looking forward to this, because it supports iOS.At once, I integrated OVRLipSync on my Unity iOS project.It worked fine with Unity Editor and iOS device.And then, built for distribution on Xcode, and upload to Appl...

Building for Quest nor working in many ways

Hello, i'm trying to start developing for quest, i have my quest set up with dev mode and everything, and i'm on unity 2019.2 with OVR installed and enabled in player settings. i'm trying to build the sample scenes via the OVRBuild thing in the oculu...

Cloud Save Errors

We've been using Oculus Legacy Cloud saves for the past couple of years on different games with little to no issues.Recently though we did our first Free to Play weekend. One player during the free weekend had no issues with saves during the event bu...

Anonymous by Not applicable
  • 240 Views
  • 1 replies
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Data-Oriented Technology Stack (DOTS) and Oculus?

Today i saw a talk at Unite Copenhagen about great performance improvements using Data-Oriented Technology Stack (DOTS). http://youtu.be/yTGhg905SCs I wonder if anyone has already applied this for VR development in combination with Oculus Intergratio...

VJ76 by Level 4
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'Body' Forward vector?

Is there any easy way to find the forward 'body' vector? You know, kinda the way your chest is pointing (not your head). Worst case I suppose I could get the perpendicular to a line connecting the two hand controllers. But seems like this should alre...

How to force close an app on Android?

I'm trying to use an app to launch another app using the following code.AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer");AndroidJavaObject ca = up.GetStatic("currentActivity");AndroidJavaObject packageManager = ca.Call("ge...

Weitin by Level 4
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  • 1 replies
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Get Oculus Go Touchpad Axis2D

I was trying to get Axis2D from Oculus Go touchpad.By using OVRPlugin.GetControllerState((uint)OVRPlugin.Controller.RTrackedRemote),there is no selection for RTouchpad, anyone knows why?There is only selection for RThumbstick which is not for Oculus ...

Unity Oculus Quest Build Failing

I'm running Unity 2019.2.4f1 with Oculus Integration v1.40. Android SDK and NDK are installed. I've followed the getting started tutorial and am receiving a error during the "Building Gradle Project" step. A dialog is displayed with the following err...

Anonymous by Not applicable
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  • 1 replies
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Hands Not Showing Up in Unity

I have imported the Oculus Integration from the Unity Asset store. I have instantiated the OVRPlayerController and placed the LocalAvatar in TrackingSpace. When I run the application in play mode the avatars hands do not appear. I have also tried the...

Oculus' Teleportation example tries to kill me

HiI built the SDK examples and have been trying the teleportation (aka locomotion scene). However, when I teleport I get placed in a completely different location than the one I select, and I often get placed outside of the example scene's mesh. So t...

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