Unity VR Development
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Unable to merge android manifests

Hello,Hope anyone is able to help. in Unity, I've created an AndroidManifest.xml file using Tools > Oculus > Create store-compatible AndroidManifest.xml, problem is, when I try to build the APK I get an error that says Unity is unable to merge androi...

OVRInput.Button.Back intermittent functionality

Hello,I've been working on developing a mobile game for Gear VR, and have been using OVRInput.Get(OVRInput.Button.PrimaryIndexTrigger) and OVRInput.Get(OVRInput.Button.Back) to query the state of the trigger and back buttons on the controller. The tr...

HMD Get Acceleration Raw Data

I want to acquire raw data of acceleration with Oculus but I can not use Vector 3 acceleration = OVRDisplay.GetAccelerationHow can I display Log in Unity? I want C # code to be taught.

Oculus GO Video 360 freeze & crash after reload

Hi,I am facing an issue with my video 360 on Oculus GO and unity.My issue :I have a simple scene with the unity video player inside (play on awake, loop check).After multiples reloads of this scene, the app freezes.From my tests, the crashes occur wh...

PUN and Oculus Avatars crash

Hello, i have a problem with my app that uses Oculus Avatars with PUN. Problem is that i have a Oculus GO headset that crashes after a few runnigs of the app.https://pastebin.com/0m6RHW1b - avatar serialization codehttps://i.imgur.com/rJkt45r.pnghttp...

Oculus Rift black screen after sleep.

Hi , i found and fixed a bug i had with removing the Rift from the user head. Upon removing the headset the screen would go black and wouldnt recover, i only had to untick "MONOSCOPIC" from the OVRManager and solved the issue.Also there is a Bool cal...

Oculus SDKs for Unity 2018.3

Hi allHave been using the Oculus SDKs with the beta release of Unity 2018.3; but there's all sorts of problems, especially with the avatar shaders etc. Any idea if they are going to be updated soon?Many thanks,tasos

tasook by Level 2
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Rendering in 72 FPS on Oculus Go

What's the recommended way to get Unity rendering in 72 FPS for the Oculus Go?The Oculus Unity Developer Guide only mentions either 60 FPS for Mobile or 90 FPS for the Rift and AFAIK doesn't describe how to actually to achieve this in Unity.

Error - No Oculus Rift App ID

I am sometimes getting the error..."No Oculus Rift App ID has been provided. Go to OvrAvatar > Edit Configuration to supply oneUnityEngine.Debug:LogError(Object, Object)"It also has been taking a while to start play mode, I think it might be related....

lag after 2 weeks

Acer Predator Helios 300 G3-572-72YF 15.6" Intel Core i7 7th Gen 7700HQ (2.80 GHz) NVIDIA GeForce GTX 1060 16 GB Memory 256 GB SSD 1 TB HDD Windows 10 Home 64-Bit Gaming Laptopits been a while since I played my rift so i decided to play my rift today...

Oculus Avatar SDK broken model meshes

Hello, i am making a game with Photon PUN 2 and oculus avatar sdk (from 1.30 integration in the store), and when i play, 1/8 times i play i get broken models, they look allright in the lobby, never break, when i join the game and the local avatar is ...

Videos are not showing

Hello,I have a scene with 4 videos, they play all together.I noticed that when theres only one video at a time the application shows them.When all play together the application will not render them.Is this issue familiar to you with OculusGo or Andro...

Oculus Avatar launch incorrect position on Go

I am developing in Unity, followed instructions on official blog (https://developer.oculus.com/downloads/package/oculus-avatar-sdk/) and also did some digging on this issue, honestly the Avatar & Hand should just align correctly with the HMD cam inst...

vjfader by Level 2
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Unity Linear Fog on Mobile

Hi all  Have tried just about everything I can think of to get Unity's default linear fog (or exp) to work in my scenes on the Oculus GO. Some people say that it works, others that it doesn't. Any clues on what I could be doing wrong or have missed ...

Invalid Package Name

I am attempting to submit an update to an app already on the Oculus Store. Despite the packages both having the same name I am receiving the following error:Invalid Package NameThe package name for an app can't change, and must be the same for every ...

Resolved! Testing from Unity without an Oculus

I'm currently at university and I need to create a VR game in unity however, I can't just create and test while at university on an actual Oculus, does anyone know of any programs or pieces of software that could emulate an Oculus or VR experience on...