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Mixed Reality app without boundary limit

Hi,we are building an MR/passthrough game meant to be played outdoors in large open areas. We found out that boundaries are limited to 10m by 10m which is hugely insufficient, as our game requires the players to move around a lot (easily in an area o...

Meta XR Simulator Spatial Anchor Support

Has anybody had success using Spatial Anchors in Meta XR Simulator? I'm getting some errors when trying to save an anchor locally. I don't know if it's just that there is no support so far.The errors:[OVRPlugin] [XRCMD][failure] [XR_ERROR_VALIDATION_...

alvar_ram by Honored Guest
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  • 1 replies
  • 1 kudos

add control over SDK logs (OVRManager etc)

OVRManger and other components write a lot of debug logs that can get in the way of debugging other features. Would love to have to option to disable them completely or even on a more granular level.Example: starting the app creates ~20 logs, and the...

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mihaits by Explorer
  • 150 Views
  • 0 replies
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Resolved! How to properly sign an Oculus Go apk?

Hi. I want to put my Unity game on Oculus Release Channel to generate some keys and give them to alpha-testers.But I can't validate my apk. I've got following errors:Необходимо настроить исключение из недавнего (android:excludeFromRecents в AndroidMa...

DanOrgan by Honored Guest
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  • 2 replies
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Resolved! Seeking Quality Samples for Meta XR SDK

HelloI'm writing here to get info about the availability of high-quality samples for the new Meta XR SDK.While the Oculus Integration SDK provided excellent examples, particularly in areas like gesture recognition and object grabbing, I've encountere...

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Application Space Warp for Unity OpenXR

We as developers absolutely need the Application Space Warp feature for Unity's Open XR Provider.Currently the only way to activate ASW after all prerequisites are installed is by using Unity's Oculus Plugin and enabling it under in the config.But we...

Fuatyy by Honored Guest
  • 225 Views
  • 0 replies
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Change AndroidManifest.xml for AppLab submission.

I'm trying to get my app to be submitted into the AppLab, but I'm running into issues where no matter what I try, I always get those permissions active in my build:android.permission.READ_EXTERNAL_STORAGEandroid.permission.READ_MEDIA_AUDIOandroid.per...

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AISDev by Honored Guest
  • 582 Views
  • 2 replies
  • 1 kudos

Building Blocks Scripts License Question

Hi, I have a question about Building Blocks in Unity. Is it possible to modify them (e.g. change the defaul mesh to my own) in order to create a project for Meta Quest 3. I'm mainly asking if the scripts of these Building Blocks can be modified. It's...

KajoKEMan by Honored Guest
  • 205 Views
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