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Avatar Hands Disappear When Idle

Hello.It seems that having the Avatar hands disappearing when idle is the default behaviour. Moving the hands slightly make them appear again. Is there a way to configure the Unity Avatar SDK so that the hands are always visible?Something on the libo...

aeldron by Honored Guest
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Microphone Access

Can anyone point me to a tutorial or giving me some example on how to talk back in Oculus Quest unity?My Idea is;When the Player, press the "B" button on the right-hand controller, the Player will be able to talk to the microphone.When he release the...

Hand Tracking in Editor

Has anyone got the hand tracking demos to work in editor?Is this possible or do we currently need to build an APK in order to get this to work?

Anonymous by Not applicable
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Unity Oculus Quest GLES help

TL;DR How can I read from the eye buffer on Oculus Quest/Go to a byte array without a rendertexture using OpenGL?Hi, i'm tring to cast the VR view to an external app. To do that I need to send a byte array of each frame (at about 10 fps). After findi...

Could not load symbol ovrp_

Hi, I get these on the debug console, when played in the Unity editor, although works fine. Can you tell me what these errors are about?Could not load symbol ovrp_GetDepthCompositingSupported : (null)Could not load symbol ovrp_GetLayerTexture2 : (nul...

Updating a mesh that has been changed in code

Hi all, I have a script that animates a mesh by changing its vertices and texture. It works in the Unity "Game" window. But when I preview the build on my Oculus Go, I can see the original mesh and texture at the beginning of the scene, but it never ...

8thmuse by Honored Guest
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Laser Pointer instead of Gaze Pointer

Hi All,In Unity I tried to replace laser pointer using Oculus touch instead of gazepointer like present in the samples. The problem is that I don't know how to trigger events in UI components.Is there somewhere an example to get inspiration?thanks

dannox by Honored Guest
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How to enable Remote Rendering in Unity

Hi. At the Oculus Connect Conference they mentioned Remote Rendering and only having to hit the Play button in Unity instead of building the .apk to run the scene? Anyone know how to enable that?Here is where they talked about it.Thanks.

Objects/Hands Jitter and Stutter in Unity

Unity 2019.3.0f6, Rift S, using the latest Oculus XR Plugin, OVRCameraRig prefab.I am experiencing jitters with any kind of game object in unity. This happens not only with moving objects like my hands but even with still objects when I move my head ...

Unity 2019.3.0f6 Performance

I built my Quest project using the just released Unity version 2019.3.0f6 today and I noticed it completely destroys my app's framerate. The game runs at a perfect 72 FPS with no dropped frames when built in 2019.2.19f1, but stays in the low 50's wit...

How to use Texture Coords to Raycast on UI?

Is it possible to use Texture Coords to cast a ray on a canvas UI?I'm extracting the texture coords from a rendertexture and now I want to cast these coords onto a canvas UI.I've been looking through the OVRRaycaster script, but I can't make heads or...

Jepplen by Explorer
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Validation with oculus.software.handtracking

I've setup our project like the Hand Tracking docs state for optional use, but when I use ovr-platform-util to upload to Quest store I getERROR: Validation identified the following errors:The attribute is not allowed for this platform in AndroidMani...

No icon on smartphone build

Hi, I'm developing a multiplatform game in Oculus, Android (Smartphone) and WebGL.When I build it on Oculus or WebGL, there is no problem. But on Android!!!In XR Settings I changed Oculus to None in VirtualReality SDKs. It works faster and all was go...

Unity versions with compatibility concerns

I am currently using 2019.1.5f Unity to developing my multiplayer game with Photon PUN 2 free on Oculus Quest. I am worrying about 2019.1.5f Unity is not in the 3 best compatibility version on documentation, which are 2017.4 LTS, 2018.4 LTS and 2019....

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