Unity VR Development
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Oculus Go Network Issue on opening Socket

Hi,I try to open a socket on my unity application but it fails.The code can run on android device or unity player but not on oculus.My code IPAddress ipAddress = this.LocalIPAddress(); IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000); try ...

Reduce launch time

Hey there, my Unity game is taking around 10 seconds to start rendering my first scene after the splash screen. The scene is totally empty. I have very few assets in the project so far, no preloaded shaders are displayed in the settings, and I made s...

StuBro by Level 2
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Error while Unity WebGL Build time

Hi..I am trying to build a webGL VR(WebVR) application for Oculus browser with Oculus Integration SDK.But I got the error below mentioned while trying to build. Error : error CS0103: The name `Microphone' does not exist in the current contextPlease g...

Anonymous by Not applicable
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Resolved! Test VR app in Unity directly issue

Hi everyone, When I test my VR app.I only goto "build and Run" .Then test app in my headset.I found some VR developer video in youtube.They can test VR app in Unity directly. But, I can not do it.Am I miss something ?

OVR build and run multiple ADB devices error

When I try to build in Unity using OVR Build and Run I get the following error: Multiple ADB devices connected. Cannot perform OVR Build and Run. When I log the devices I get my Quest 2 and an emulator. I have no idea where that adb emulator comes fr...

Mubanga by Level 2
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OpenXR stopped tracking controllers

My Rig has been working for a year with no problem but today when I opened up my project the rig only tracks my headset and not the controllers. Using both Quest 1 and 2, both with the same problem. Been searching like a mad man for a solution with n...

Firewall rule sets

Hi,I am currently developing a multiplayer VR Experience in Unity with Oculus SDK Integration. Our company has some strict Firewall settings and I need to tell our IT department IP Addresses ports and protocols for new rules sets.My current issue is,...

OD1_ITS by Level 3
  • 5 replies
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Oculus Rift S tracking with OptiTrack in Unity

I'm trying to track a Rift S headset using an OptiTrack system. The setup described here goes as expected (using passive markers, not the clip). The issue arises when starting a scene in Unity. The HMD is tracked properly but it is offset compared to...

Resolved! Why are Meta Avatar APK files so big?

So, I'm trying out the Meta Avatar SDK using Unity. I haven't quite got it to work yet, but one thing I notice is that the file size of the APK of one of the demo scenes is about 220Mb. Is this normal? I was wondering what is causing it to be this bi...

Resolved! Oculus V37 OVRPlugin.dll not found issue

I am having an issue I believe is specific to the latest v37 release. I tried to update a v35 project to the new v37 and got the following error when starting up the project. I would downgrade to v35 again and have no issue. Each time I try v37 I get...

Hands not showing in controller mode

Hi all, I added the ovrcamerarig to my scene as per this guide: https://developer.oculus.com/documentation/unity/unity-handtracking/ I added the OVRhandprefab ynder the left and right anchors. Everything works fine for hand tracking, but when I pick ...

Resolved! Spectator Mode crashes Development Builds on Quest

I tried out this Spectator Mode demo (https://developer.oculus.com/documentation/unity/unity-spectator-camera/) from the new Oculus Integration 29, but discovered that initiating the camera switch (with trigger) while casting will crash the app it wa...

Resolved! Rendering multiple cameras to each eye

Hey all, I'm trying to create an effect where there are hidden objects in the scene, which you only see if they're within a certain area of your vision. I had gotten the effect to work with a single camera by setting hidden objects to a specific laye...

aliss86 by Level 2
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Unity Development Refresh Rate

I'm struggling to find something that is a full guide of how to set and/or see what the refresh is in the game you are developing.. Everything says either use the tools that come with Oculus (Support). Which yes install and host a service but it does...

Error Building to Oculus Quest

I keep getting this error, not sure what's causing it:OVRADBTool adb server version (40) doesn't match this client (41); killing...* daemon started successfullyUnityEngine.Debug:LogError(Object)OVRADBTool:RunCommand(String[], WaitingProcessToExitCall...

Resolved! Unable to upload a file via FTP on device builds

I'm trying to upload a file via FTP. Actually it works fine via Editor but when I make a build and push it to my Quest, I get "The remote name could not be resolved." error when I try to call FtpWebRequest.GetRequestStream(). var request = WebRequest...