06-10-2014 04:42 PM
06-10-2014 04:47 PM
06-27-2014 04:56 AM
06-27-2014 06:09 AM
"kamau00" wrote:
#1. The scale of default door and frame are wrong. The door is 200cm tall. That is 6.56 feet. Doors in my house are 6.8 feet. This means you need it to be 208cm. That is a scaling factor of 1.04. That doesn't mean I'm going to use their door frame but if you are using that to gauge if scale is correct in the game, 3 inches is a big deal. I felt like my head was scraping the top of the door.
#4. Lens flare has to go. Search for Lens and set the Intensity and BokehSize to 0.
07-03-2014 03:28 PM
08-17-2014 11:42 PM
08-18-2014 09:17 PM
08-18-2014 11:01 PM
08-27-2014 11:52 AM
#3. There is a blur as you approach objects. This is an anti-alias method of temporal and it is super annoying. search the post processing volume for AA Method. Set that to none.
08-27-2014 11:58 AM
"spyro" wrote:
#3. There is a blur as you approach objects. This is an anti-alias method of temporal and it is super annoying. search the post processing volume for AA Method. Set that to none.
Temporal aliasing gives fantastic results in VR as it kills nearly all the annoying pixel crawling. I would not recommend to deactivate it.
spyro