02-15-2021 03:17 AM
02-15 10:49:56.447 9320 9354 D UE4 : [2021.02.15-09.49.56:447][ 0]LogStreaming: Error: Couldn't find file for package /OculusVR/Materials/PokeAHoleMaterial requested by async loading code. NameToLoad: /OculusVR/Materials/PokeAHoleMaterial
02-15 10:49:56.447 9320 9354 D UE4 : [2021.02.15-09.49.56:447][ 0]LogStreaming: Error: Found 0 dependent packages...
02-15 10:49:56.448 9320 9354 D UE4 : CDO Constructor (OculusResourceHolder): Failed to find /OculusVR/Materials/PokeAHoleMaterial
02-15 10:49:56.448 9320 9354 D UE4 : [2021.02.15-09.49.56:448][ 0]Error: CDO Constructor (OculusResourceHolder): Failed to find /OculusVR/Materials/PokeAHoleMaterial
02-15 10:49:56.448 9320 9354 D UE4 :
02-15 10:49:56.448 9320 9354 D UE4 : [2021.02.15-09.49.56:448][ 0]LogHMD: Error: Unable to load PokeAHoleMaterial
02-15 10:49:56.449 9320 9354 D UE4 : [2021.02.15-09.49.56:449][ 0]LogStreaming: Error: Couldn't find file for package /OculusVR/Materials/OculusMR_ChromaKey requested by async loading code. NameToLoad: /OculusVR/Materials/OculusMR_ChromaKey
02-15 10:49:56.449 9320 9354 D UE4 : [2021.02.15-09.49.56:449][ 0]LogStreaming: Error: Found 0 dependent packages...
02-15 10:49:56.450 9320 9354 D UE4 : [2021.02.15-09.49.56:450][ 0]LogUObjectGlobals: Warning: Failed to find object 'Material None./OculusVR/Materials/OculusMR_ChromaKey'
02-15 10:49:56.450 9320 9354 D UE4 : [2021.02.15-09.49.56:450][ 0]LogMR: Warning: Invalid ChromaKeyMaterial
02-15 10:49:56.450 9320 9354 D UE4 : [2021.02.15-09.49.56:450][ 0]LogStreaming: Error: Couldn't find file for package /OculusVR/Materials/OculusMR_OpaqueColoredMaterial requested by async loading code. NameToLoad: /OculusVR/Materials/OculusMR_OpaqueColoredMaterial
02-15 10:49:56.450 9320 9354 D UE4 : [2021.02.15-09.49.56:450][ 0]LogStreaming: Error: Found 0 dependent packages...
02-15 10:49:56.451 9320 9354 D UE4 : [2021.02.15-09.49.56:451][ 0]LogUObjectGlobals: Warning: Failed to find object 'Material None./OculusVR/Materials/OculusMR_OpaqueColoredMaterial'
02-15 10:49:56.451 9320 9354 D UE4 : [2021.02.15-09.49.56:451][ 0]LogMR: Warning: Invalid OpaqueColoredMaterial
02-15 10:49:56.500 9320 9354 D UE4 : [2021.02.15-09.49.56:500][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
02-15 10:49:56.501 9320 9354 D UE4 : [2021.02.15-09.49.56:500][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
02-15 10:49:56.516 737 737 E WifiHAL : handleResponse: OTHER_RX_MULTICAST_CNT not found
02-15 10:49:56.521 737 737 E WifiHAL : wifi_get_ring_data: Error -5 happened.
02-15 10:49:56.521 1026 3833 E WifiVendorHal: getRingBufferData(l.1675) failed {.code = ERROR_INVALID_ARGS, .description = }
02-15 10:49:56.555 1026 3833 D wifi-jni: no kernel logs
02-15 10:49:56.595 9320 9354 D UE4 : [2021.02.15-09.49.56:595][ 0]LogAISub: UAISubsystem AISubsystem (0x9f344160), frame # 0
02-15 10:49:56.596 9320 9354 D UE4 : [2021.02.15-09.49.56:596][ 0]LogAISub: UAISubsystem AIPerceptionSystem (0xc5893b00), frame # 0
02-15 10:49:56.599 9320 9354 D UE4 : [2021.02.15-09.49.56:599][ 0]LogAISub: UAISubsystem EnvQueryManager (0x9ff25100), frame # 0
02-15 10:49:56.601 688 9526 E ResolverController: No valid NAT64 prefix (100, <unspecified>/0)
02-15 10:49:56.609 688 9528 E ResolverController: No valid NAT64 prefix (100, <unspecified>/0)
02-15 10:49:56.616 688 9530 E ResolverController: No valid NAT64 prefix (100, <unspecified>/0)
02-15 10:49:56.616 9320 9354 D UE4 : [2021.02.15-09.49.56:616][ 0]LogUObjectBase: Warning: -------------- Default Property warnings and errors:
02-15 10:49:56.616 9320 9354 D UE4 : [2021.02.15-09.49.56:616][ 0]LogUObjectBase: Warning: Error: CDO Constructor (OculusResourceHolder): Failed to find /OculusVR/Materials/PokeAHoleMaterial
02-15 10:49:56.616 9320 9354 D UE4 :
I think perhaps the PokeAHoleMaterial is related to the OculusVR Plugin in UE4. I have enabled the plugin, but the plugin is not showing up under "Plugins" in the project settings. I saw a post saying to add the /OculusVR/Materials to the "Additional Asset Directories to Cook". But there is no "/OculusVR/Materials" that can be selected, and I'm wondering if this is due to the plugin not working completely?
03-04-2021 07:14 AM
Are you using the source from Epic or the Source from the Oculus branch?
03-21-2021 07:18 PM
I had the same issue from both Oculus 4.26 source and Epic 4.26 binaries. I reverted to Epic 4.25.4 binaries and it worked fine. Use the settings from this video. Just skip to 6:45 for the relevant settings. https://www.youtube.com/watch?v=x0wiYhLeK6Q
07-29-2021 12:38 PM
I have just come across the same problem. I also have been using 4.25.4 and it worked just fine, but when I updated to 4.26 it just gives me the three dots and black screen. Any new news on a potential fix or should I just stick with 4.25.4?
02-10-2022 12:13 AM
You have to add /OculusVR/Materials in Additional Asset Directories to Cook. Just write it in the text input, even if it is not shown in the "..." explorer.
11-05-2022 02:10 AM
hi,... after many many many tries this finally worked for me on the VR Template for UE5 on Intel MAC...
@leafadventure, is there an explanation somewhere to help me understand why this setting is required, as it's not in any of the official documentations as far as I can see...?
Also, an additional question.. there are some references on using some kind of UE5 build which is specific for Quest development... is it worth doing that ... as I am currently just downloaded the standard ue5.03 and started playing with the templates...