Hi everyone. This is my first post working with the Oculus version of UDK, but I have a fair amount of experience in UDK, and a little in C++ and C#. I've also soldered together my own custom IMU video game controller. As for what I'm doing here, I'd like to use my own variation on the Kalman filter for calculating the Rift's rotation and I'd like to get access to the magnetometer data.
I'm looking at UDK's Oculus.uc. I see a line for
virtual FQuat GetCurrentOrientation();
and I'm wondering where that goes. I see it's in the cpptext portion and I've never had to work with UDK's C++ sections before. They're not really an impenetrable black box are they?