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How to capture exit event on exiting from the OS on Quest

HooverFly
Level 3
Anyone know which event to handle to get in before the OS terminates the app in Unreal to do an auto save on exit?
On PC in Unreal the Game instance's Shutdown event works but not on Quest.

So the user scenario is when you click terminate app in the Oculus menu bar, how does the app know it's being terminated in Unreal?

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